Roman Village/Scenario Guide: Difference between revisions

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[[File:Roman Village RCT.jpg|thumb|220x220px]]
The first thing the player should do is removing some of the pathways – the guests are getting lost – and block off the waterway on top of the wall since the guests on the Boat Hire ride may end up going there, and getting blocked on a dead end. It is also possible to use a flat ride, a water-level path, or a fence (if played in RCT2) to block off that dead-end passage.


Then begins the proper management, with a few roller coasters to build, and some money to charge for the rides, as well as an entrance fee. Shops, bathrooms, and a few extra staff members to hire also are a must do. The guests will start coming in, thus increasing the cash income. Once the money income machine is built and working, another roller coaster and a few more less intense rides will be required to draw more people into the park.
The first thing the player should do is removing some of the pathways – the guests are getting lost – and block off the waterway on top of the wall since the guests on the boat hire ride may end up going there, and getting blocked on a dead end. It is also possible to use a flat ride, a water-level path or a fence (if played in RCT2) to block off that dead-end passage.


The required 1,500 guests will swarm in in no time.[[File:Roman_Village_finished.png|thumb|Scenario finished by sucinum]]
Then begins the proper management, with a few roller coasters to build, some money to charge for the rides as well as an entrance fee. Shops, bathrooms and a few extra staff members to hire also are a must do. The guests will start coming in, thus increasing the cash income. Once the money income machine is built and working, another roller coaster and a few more less intense rides will be required to draw more people into the park.

The required 1500 guests will swarm in in no time.[[File:Roman_Village_finished.png|thumb|Scenario finished by sucinum]]
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Latest revision as of 13:57, 10 March 2017

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

The first thing the player should do is removing some of the pathways – the guests are getting lost – and block off the waterway on top of the wall since the guests on the Boat Hire ride may end up going there, and getting blocked on a dead end. It is also possible to use a flat ride, a water-level path, or a fence (if played in RCT2) to block off that dead-end passage.

Then begins the proper management, with a few roller coasters to build, and some money to charge for the rides, as well as an entrance fee. Shops, bathrooms, and a few extra staff members to hire also are a must do. The guests will start coming in, thus increasing the cash income. Once the money income machine is built and working, another roller coaster and a few more less intense rides will be required to draw more people into the park.

The required 1,500 guests will swarm in in no time.

Scenario finished by sucinum