Roman Village/Scenario Guide

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Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

The first thing the player should do is removing some of the pathways – the guests are getting lost – and block off the waterway on top of the wall since the guests on the Boat Hire ride may end up going there, and getting blocked on a dead end. It is also possible to use a flat ride, a water-level path, or a fence (if played in RCT2) to block off that dead-end passage.

Then begins the proper management, with a few roller coasters to build, and some money to charge for the rides, as well as an entrance fee. Shops, bathrooms, and a few extra staff members to hire also are a must do. The guests will start coming in, thus increasing the cash income. Once the money income machine is built and working, another roller coaster and a few more less intense rides will be required to draw more people into the park.

The required 1,500 guests will swarm in in no time.

Scenario finished by sucinum