None of these designs require Time Twister or Wacky Worlds.
Many rides featured include basic scenery (e.g. entrance/exit paths, signs, support structures), or may use non-standard vehicles. Stats listed for each ride are based on the inclusion of scenery and the vehicles used, so they may vary depending on the circumstances.
All of these designs emphasize compact layouts, affordability, safety, and profitability. Each was used in a scenario successfully, and will hopefully prove useful for others.
Both of these were used in the notoriously difficult Amity Airfield scenario. The former is best used early on, given its lower price point and smaller footprint, while the latter should be constructed in the second or third year to take advantage of its higher excitement rating.
Whenever the Twister Coaster is available in a scenario, I use this design. The excitement rating will have guests willing to pay as high as $6.00 for admission, and the intensity is enough to make even the crowd in Extreme Heights willing to ride it. Even in a pay-for-entry park, it'll prove to be a huge money-maker with its inclusion of a well-placed photo section. Do keep a mechanic close by, though--it's not very reliable.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.