RollerCoaster Tycoon Wiki:Ride Exchange/RollerCoasterJunkie
RollerCoasterJunkie's Track Designs
General Info
Featuring everything you could possibly, conceivably, ever need to know about my track designs. Here's what you'll see:
Compatibility: The earliest version of RCT (known to me) that can run this design. I will not test for backwards compatibility in coasters from later games.
Scenario First Built: The first scenario in which this ride was ever built.
Excitement Score
Intensity Score
Nausea Score
Optimal Capacity Configuration: The combination of trains and cars that will enable you to process the most guests in one complete cycle.
Stall Conditions (may include "*"): The conditions under which a train could fail to complete the circuit.
Crash Conditions (may include "**", "***"): The conditions under which a ride could crash.
Other Notes: Any other pertinent information.
"*": Indicates that stall conditions have not been tested for all car number combinations.
"**": Indicates that otherwise nonexistent crash conditions may depend on stall conditions.
"***": Indicates no crash conditions observed. A disclaimer for my own insurance.
I did not save some track designs because they contain extensive subterranean sections.
The Singing Lumberjack (Steel Mini Coaster)
File:The Singing Lumberjack.td4
Compatibility: Any game.
Scenario First Built: Forest Frontiers.
Excitement: 4.97
Intensity: 6.66
Nausea: 4.23
Optimal Capacity Configuration: 2 Trains, 8 Cars
Stall Conditions: None.*
Crash Conditions: Not with one train. But with more:
- Station brakes failure, unless all trains are currently in transit. Arrival speed exceeds 30 mph.
- Safety cutout, if Train A is stranded at the second lift hill and Train B has already gone over the first drop.
Other Notes: None.
Yin and Yang (Steel Roller Coaster -- Dueling shuttle loops)
Compatibility: Any game.
Scenario First Built: Forest Frontiers.
Excitement (Avg): 5.84
Intensity (Avg): 6.48
Nausea (Avg): 2.57
Optimal Capacity Configuration: 1 Train, 6 Cars (for both)
Stall Conditions: Always stalls.
Crash Conditions: If launch speed exceeds 54 mph or terminal track is shortened. Higher launch speeds are possible, but you must first extend the terminal track.
Other Notes: Best results if paired together. Yin is to the right of Yang.
Fieldmouse (Wooden Crazy Rodent Coaster)
Compatibility: Any game.
Scenario First Built: Forest Frontiers.
Excitement: 6.98
Intensity: 8.21
Nausea: 4.65
Optimal Capacity Configuration: 6 Cars (if using Mouse Carts)
Stall Conditions: Piles up on occasion, without any clear cause. Suspect rider weight is a factor.
Crash Conditions: None.***
Other Notes: Cars may need resetting on occasion.
Black Bear (Stand-Up Steel Coaster)
Compatibility: Any game.
Scenario First Built: Forest Frontiers.
Excitement: 5.77
Intensity: 7.60
Nausea: 5.36
Optimal Capacity Configuration: 2 Trains, 6 Cars.
Stall Conditions: None.*
Crash Conditions: Station brakes failure, if any train is docked at the station.
Other Notes: None.
Forest Galloper (Single-Rail Roller Coaster)
Compatibility: Any game.
Scenario First Built: Forest Frontiers.
Excitement: 5.24
Intensity: 5.35
Nausea: 3.75
Optimal Capacity Configuration: 7 Cars.
Stall Conditions: May roll back. Rider weight is the only conceivable explanation, as stall is very rare.
Crash Conditions: None.***
Other Notes: None.
River Otter (Water Slide)
Compatibility: Any game.
Scenario First Built: Forest Frontiers.
Excitement: 5.16
Intensity: 5.62
Nausea: 3.35
Optimal Capacity Configuration: 7 Boats.
Stall Conditions: None observed, but rider weight may affect this.
Crash Conditions: None.**
Other Notes: None.