RollerCoaster Tycoon Wiki:Ride Exchange/DisneyWizard: Difference between revisions

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[[RollerCoaster Tycoon:Ride Exchange/DisneyWizard|'''<span style='color:#8800aa'>Ad</span><span style='color:#0088ff'>ve</span><span style='color:#00ff00'>nt</span><span style='color:#ff8800'>ur</span><span style='color:#ff0088'>es</span>''']] by [[User:Disneywizard|'''<span style='color:#0088ff'>Disney</span><span style='color:#ff8800'>Wizard</span>''']]
[[RollerCoaster Tycoon:Ride Exchange/DisneyWizard|'''<span style='color:#8800aa'>Ad</span><span style='color:#0088ff'>ve</span><span style='color:#00ff00'>nt</span><span style='color:#ff8800'>ur</span><span style='color:#ff0088'>es</span>''']] by [[User:Disneywizard|'''<span style='color:#0088ff'>Disney</span><span style='color:#ff8800'>Wizard</span>''']]


Track layout design [[RollerCoaster Tycoon:Ride Exchange|exchange]] of attractions, voyages, cruises and adventures by DisneyWizard! (sorry, no rides here.)
Track layout design [[RollerCoaster Tycoon:Ride Exchange|exchange]] of coasters, attractions, voyages, cruises and adventures by DisneyWizard! (sorry, no rides here.)


My favorite build of all time: Antares (Wooden Looping Roller Coaster)
My favorite build of all time: Antares (Wooden Looping Roller Coaster)
Tiny footprint, high excitement, low cost, crashproof.
Tiny footprint, high excitement, low cost, crash-proof.
Originaly built around the underground entrance in the sloping side of [[Crater Lake]] (I'm not the first to do that!) it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snack booth INside the coaster, halfway up, through the bottom of the loop. When a main path is routed this way it increases intrest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to opperate. The path can climb entirely within to the queue and station which can be folded over the top - contining the entire attaction and services within the rectangular footprint. [To build at [[Crater Lake]] either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranian tunnels.]
Originally built around the underground entrance in the sloping side of [[Crater Lake]] (I'm not the first to do that!) it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snack booth (or vomitorium) INside the coaster, halfway up, through the bottom of the loop. When a main path is routed this way it increases interest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to operate. The path can climb entirely within to the queue and station which can be folded over the top - containing the entire attraction and services within the rectangular footprint. [To build at [[Crater Lake]] either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranean tunnels.]