RollerCoaster Tycoon 3: Difference between revisions

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The player manages construction and maintenance of their theme park. The main game play aspect is building rides, scenery, shops, and paths to entertain guests. The player must also hire staff to maintain rides and the park grounds to make the park more appealing to guests.
The player manages construction and maintenance of their theme park. The main game play aspect is building rides, scenery, shops, and paths to entertain guests. The player must also hire staff to maintain rides and the park grounds to make the park more appealing to guests.



===Game Modes===
===Game Modes===
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*Peep Editor - The player can create custom families of guests (peeps), and specify the exact clothing, name, and age of the guests. These guests will appear in all parks after they are saved.
*Peep Editor - The player can create custom families of guests (peeps), and specify the exact clothing, name, and age of the guests. These guests will appear in all parks after they are saved.


==What's New==
===Ride Construction===

There are two distinct types of rides that can be constructed: tracked rides, and non-tracked rides. Players can build both, but tracked rides can be custom designed, while non-tracked rides are prefabricated and are simply placed on the desired location.


When building a tracked ride, players can design the path of the ride with the built in ride editor. The most common components are:
===Celebrities===
*Straight sections
*Curved sections (of various turning radii)
*Sloped sections (of various angles)


Roller coasters have more flexibility, and include more advanced components, including:
Now, celebrities will enter your park, looking for fun. Give them a path, and if they liked your park, then you'll get a reward!


*Curved and sloped sections
===Staff===
*Inversions
*Banked curves
*Breaks


The sections can be built by double clicking on the orientation of the desired track section.
Staff have different levels of training, and operate better with more. You can also adjust their pay.


The game has been criticized by some for not allowing for even more precise control over the track, while others criticized it for being too complex.
===People===


==Other Features==
People (guests, or peeps) now aren't just male. They're male, female, kids, teens & adults, in 3-D. You can design your own groups, and let others wander into your park.


===Ride the Rides===
==="Ride the Rides"===
The 3-dimensional graphics allow for many different camera angles and movements, and one of the major features that is showcased by these capabilities is the "Ride the Rides" function.


The camera can be fixed to almost all rides, so the player can simulate riding roller coasters, gentle rides, thrill rides, water rides, and many other rides. This feature was one of the major selling points of the game.
Gives you a 'look' at the ride, from the view of a guest riding it.





Revision as of 18:10, 25 August 2009

RollerCoaster Tycoon 3 (or RCT3 for short) is the third installment of the RollerCoaster Tycoon Series. The gameplay is based on managing amusement parks. The player must build rides, paths, food stalls, and scenery to attract guests to their park and fulfill a set of objectives.

RollerCoaster Tycoon 3 is the first game in the series to use 3-dimensional graphics, as opposed to the 2-dimensional isometric graphics of the first two games. Players can now view their park at any angle, which helps players build in crowded areas. Players can also "Ride the Rides", which allows the player to simulate riding most of the attractions in the park.

The cover of the box of RCT3.

Gameplay

The player manages construction and maintenance of their theme park. The main game play aspect is building rides, scenery, shops, and paths to entertain guests. The player must also hire staff to maintain rides and the park grounds to make the park more appealing to guests.

Game Modes

Players can choose between three game modes to build parks: Career mode, a pre-designed objective-based set of scenarios; Sandbox mode, a non-restrictive building mode; and editors, which allow for the customization of specific game play elements.

Career Mode

In career mode, the player builds their theme park in a pre-designed park, and must meet a set of objectives. These objectives include number of visitors, park rating (popularity and satisfaction), roller coaster specifications, and successful VIP visits. Each scenario has 3 sets of objectives, apprentice, entrepreneur, and tycoon. The higher the level of completion, the more scenarios are available.

Sandbox Mode

Sandbox mode is a free-form building mode, which allows players to build nearly anything. There is unlimited money, no objectives, and the largest available amount of land.

In sandbox mode, all rides, scenery, and other attractions are unlocked from the beginning, which allows players to create parks of any design and any theme.

Editors

The editors allow players to design rides, guests (peeps), and scenarios that can be used in other modes.

  • Coaster Editor - The player can design rollercoasters in an unrestricted environment, without any obstacles. The player can save ride designs if they choose.
  • Building Editor - The player can create buildings and scenery layouts without obstacles or monetary limitations. The player can save layouts if they choose.
  • Peep Editor - The player can create custom families of guests (peeps), and specify the exact clothing, name, and age of the guests. These guests will appear in all parks after they are saved.

Ride Construction

There are two distinct types of rides that can be constructed: tracked rides, and non-tracked rides. Players can build both, but tracked rides can be custom designed, while non-tracked rides are prefabricated and are simply placed on the desired location.

When building a tracked ride, players can design the path of the ride with the built in ride editor. The most common components are:

  • Straight sections
  • Curved sections (of various turning radii)
  • Sloped sections (of various angles)

Roller coasters have more flexibility, and include more advanced components, including:

  • Curved and sloped sections
  • Inversions
  • Banked curves
  • Breaks

The sections can be built by double clicking on the orientation of the desired track section.

The game has been criticized by some for not allowing for even more precise control over the track, while others criticized it for being too complex.


Other Features

"Ride the Rides"

The 3-dimensional graphics allow for many different camera angles and movements, and one of the major features that is showcased by these capabilities is the "Ride the Rides" function.

The camera can be fixed to almost all rides, so the player can simulate riding roller coasters, gentle rides, thrill rides, water rides, and many other rides. This feature was one of the major selling points of the game.


Expansion Packs

System Requirements

Operating System Windows 98/Me/2000/XP

Processor Intel Pentium III 733 MHz or compatible (Pentium 4 1.3 GHz or compatible recommended)

Memory 128 MB RAM; 256 MB for XP

Hard Disk Space 600 MB free

CD-ROM Drive 4X speed or Higher

Video ATI Radeon or 32 MB GeForce 2 or higher

Sound Windows 98/Me/2000/XP compatible 16 bit sound card

DirectX DirectX version 9.0 or higher

See Also

RCT3 Cheats