RollerCoaster Tycoon 2: Difference between revisions

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*Ride track manager
*Ride track manager
*Ability to use the Shift key to change the elevation of rides, paths and scenery
*Ability to use the Shift key to change the elevation of rides, paths and scenery
*Ability to use the Ctrl key to set an automatic height, making it easy to place several times a scenery item at the same height.
*Ability to use the Ctrl key to set an automatic height, making it easy to place several times a scenery item at the same height
*Automatic scenery removal during ride and path construction
*Automatic scenery removal during ride and path construction
*Custom scenery and rides support.
*Custom scenery, rides, parks, scenarios and paths support
*General scenery removal function
*General scenery removal function
*Custom-made material support (rides, scenarios, parks, paths, scenery items)g


===Release dates===
===Release dates===
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* [[Time Twister]]
* [[Time Twister]]


===User created===
===User-created===
* [[UCES]]
* [[UCES]]
* [[VJ's scenario pack]]
* [[VJ's scenario pack]]
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== Additional content ==
== Additional content ==
In addition to the scenarios and rides included in the base game and expansion packs, there were [https://web.archive.org/web/20040630040804/http://www.rollercoastertycoon2.com/scenarios.asp 16 "classic" scenarios] from the original RollerCoaster Tycoon, a [https://web.archive.org/web/20040626113856/http://www.rollercoastertycoon2.com/patches.asp "Pink Water" add-on] created by Chris Sawyer that could be used with the scenario editor, and s[https://web.archive.org/web/20030822041139/http://rollercoastertycoon2.com/index.asp ix winning coaster designs] from the Ultimate Tycoon Challenge made available to download from the game's official website and are preserved by the Internet Archive.
In addition to the scenarios and rides included in the base game and expansion packs, there were [https://web.archive.org/web/20040630040804/http://www.rollercoastertycoon2.com/scenarios.asp 16 "classic" scenarios] from the original RollerCoaster Tycoon, a [https://web.archive.org/web/20040626113856/http://www.rollercoastertycoon2.com/patches.asp "Pink Water" add-on] created by Chris Sawyer that could be used with the scenario editor, and [https://web.archive.org/web/20030822041139/http://rollercoastertycoon2.com/index.asp six winning coaster designs] from the Ultimate Tycoon Challenge made available to download from the game's official website and are preserved by the Internet Archive.


==Criticism==
==Criticism==
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RollerCoaster Tycoon 2 has received criticism for not being a true 'sequel' to [[RollerCoaster Tycoon]], and being more of an "RCT 1.5". This is due to the game using the same engine as the first one, although being massively upgraded. It made the two games very similar in both graphics and gameplay. For the critics, the only thing that truly changes is the greatly increased amount of rides and attractions, and massive scenery improvement thanks to the new features. Unlike the first game, the "scenario indexes concept" was scrapped, unlocking all the scenarios from the start. Although obviously due because of the new "Scenario Editor" feature, this reduced the feeling for players of actually being rewarded. The largest negative point arises with the lack of backward compatibility from RCT and its expansions in certain rides (e.g. the [[Steel Mini Coaster]] of RCT1 is incompatible with its RCT2 port, the [[Junior Coaster]]), which made long-time first-game players disappointed with the sequel.
RollerCoaster Tycoon 2 has received criticism for not being a true 'sequel' to [[RollerCoaster Tycoon]], and being more of an "RCT 1.5". This is due to the game using the same engine as the first one, although being massively upgraded. It made the two games very similar in both graphics and gameplay. For the critics, the only thing that truly changes is the greatly increased amount of rides and attractions, and massive scenery improvement thanks to the new features. Unlike the first game, the "scenario indexes concept" was scrapped, unlocking all the scenarios from the start. Although obviously due because of the new "Scenario Editor" feature, this reduced the feeling for players of actually being rewarded. The largest negative point arises with the lack of backward compatibility from RCT and its expansions in certain rides (e.g. the [[Steel Mini Coaster]] of RCT1 is incompatible with its RCT2 port, the [[Junior Coaster]]), which made long-time first-game players disappointed with the sequel.


The add-ons had different critics : Most players & reviewers were satisfied with the first addon, ''Wacky Worlds'', but many were disappointed with the second add-on ''Time Twister'' as it felt incomplete, simply being new objects & scenarios thrown on a CD. The add-on theming & objects were also too numerous & massive to be imported in new parks, drastically reducing their use on the game and most often reducing their usage to the official scenarios on which they were used.  They, therefore, never became vitally needed on the parks, making the addon discs nearly unnecessary : most custom & downloaded parks actually only require the addons for a couple rides & scenery objects...
The add-ons had different critics: Most players & reviewers were satisfied with the first addon, ''[[Wacky Worlds]]'', but many were disappointed with the second add-on ''[[Time Twister]]'' as it felt incomplete, simply being new objects & scenarios thrown on a CD. The add-on theming & objects were also too numerous & massive to be imported in new parks, drastically reducing their use on the game and most often reducing their usage to the official scenarios on which they were used.  They, therefore, never became vitally needed on the parks, making the addon discs nearly unnecessary: most custom & downloaded parks actually only require the addons for a couple rides & scenery objects.

Many of the bugs and criticized features RCT2 included were improved or removed by the developers of the game's open-source recreation [[OpenRCT2]].


==System requirements ==
==System requirements ==