Renovation/Scenario Guide: Difference between revisions

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(Re-written as per MOS.)
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Demolish all the rides, shops, and stalls. The amount of cash obtained from demolishing them will be enough to pay off the entire loan, so do so immediately.
Demolish all the rides, shops, and stalls. The amount of cash obtained from demolishing them will be enough to pay off the entire loan, so do so immediately.


Next, go through the entire park and demolish every scenery object that gives money. Since there are no rides, loan, staff, or research, there is no monthly deficit, so there is theoretically infinite time to slowly go through every last tile in the park and demolish all the scenery that adds money. Apart from the Kremlin-ish domes and towers, the entire park is strewn with lots of ruined statues, wheels, and junks. In addition, wide sections of the park's massive path layout can be slimmed down to obtain $10 for each path tile demolished. However, there should still be enough path tiles to make a full circle around the entire park, and a straight path from the front to the back of the entrance to facilitate guest movement and ride construction. It is estimated that most of Year 1 would be spent ransacking the park for scenery items to salvage; the amount of cash gained is around $46,000.
Next, go through the entire park and demolish every scenery object that gives money. Since there are no rides, loan, staff, or research, there is no monthly upkeep cost, so there is theoretically infinite time to slowly go through every single tile in the park and demolish all the scenery that adds money. Apart from the Kremlin-ish domes and towers, the entire park is strewn with a lot of ruined statues, wheels, and junks. In addition, wide sections of the park's massive path layout can be slimmed down to obtain $10 for each path tile demolished. However, keep enough of the path network to make a full circle around the entire park, as well as a straight path from the front to the back of the entrance, to facilitate guest movement and ride placement/construction. It takes roughly the whole of Year 1 to ransack the park for scenery items to salvage; once this is done, there should be around $46,000 cash-on-hand.


With this $46,000 obtained from destroying the scenery, there is enough money to reach the objective if all of it is spent on building rides ''only''.
With the $46,000 obtained from destroying the scenery, there is just enough money to reach the objective if all of it is spent on building rides ''only''.


Begin by building a replacement for the original Monorail. Regardless of whether this replacement is an actual transport ride, a gentle ride, or a roller coaster, make sure it has 4 stations, each of them located at the same spots as the 4 stations of the old Monorail. Once that is done, open the park and set the admission fee to $20.00.
Begin by building a replacement for the original Monorail. Regardless of whether this replacement is an actual transport ride, a gentle ride, or a roller coaster, make sure it has 4 stations, each of them located at the same spots as the 4 stations of the old Monorail. Once that is done, open the park and set the admission fee to $20.00.


Now, start building a mix of gentle rides, thrill rides, and roller coasters around each of the 4 stations of the new transport ride. Flat rides should be opened as soon as they are constructed so that they immediately start drawing in guests. As for roller coaster designs, try to stick to cheaper, more compact designs—shuttle loops and simpler types like the [[Inverted Impulse Coaster]] are great—although the track design of the Suspended Swinging Coaster that was already in the park at the start of the scenario can also be rebuilt at its original spot for a huge boost in park value (assuming initiative was taken to save it as a track design).
Now, start building a mix of gentle rides, thrill rides, and roller coasters around each of the 4 stations of the new transport ride. Flat rides should be opened immediately so that they can start drawing in guests. As for roller coaster designs, try to stick to cheaper, more compact designs—shuttle loops and simpler types like the [[Inverted Impulse Coaster]] are great—although the track design of the Suspended Swinging Coaster that was already in the park at the start of the scenario can also be rebuilt at its original spot for a huge boost in park value (assuming initiative was taken to save the original as a track design before demolishing it).


The scenario will usually be completed by the time rides are built around 3 of the 4 stations.
The scenario will usually be completed by the time rides are built around 3 of the 4 stations.