Renovation/Scenario Guide: Difference between revisions

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m (→‎Destroy the Scenery: Saw the Circulator and decided to mention its design as a viable compact coaster.)
(The GSG doesn't provide tips on park entrance fee parks any more so I've re-written it.)
 
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{{Sgreminder}}
Before we begin, please note that thisThis is a paid entrance park, so youthere should ensurebe a constant flow of guests stepping through the parkPark entranceEntrance onceto your park is open. The [[General Scenario Guide]] contains useful tips for such parks, so give that articlemaintain a read asmonthly wellincome.
 
There are two ways to beat this scenario:
# The "normal" way, which is to retainkeep as much of the scenery as possible
# The "quick" way, which is to destroy any scenery item that gives you money when you demolish itdemolished
 
Consider doing this scenario the "normal" way first and working with the scenery objects already in the park before restarting and doing it the "quick" way, and getting rid ofdestroying the scenery. The "quick" way cuts off 2-3 years of scenario play at the cost of giving you athe park thatlooking bears little resemblance to the parkconsiderably youdifferent firstfrom startits outstarting withappearance.
 
===RetainThe "Normal" Way: Keep the Scenery===
First of all, open the park and allow guests into the area surrounding the entrance only. Next, open the monorailMonorail and hire at least two Mechanics so that they will fix the 2 broken rides (after which they will set about inspecting the other rides). Then, rebuild the missing sections of the miniMini coasterRoller Coaster. Once all that is done, connect the front of the park to the rest of it, hire handymen to clean up the litter, and open up all the rides, shops, and stalls. Start rebuilding the paths slowly, demolishing the wire fences near the park's entrance along the way, with the exception of the brown tarmac pathway ringing the park on the raised ground—your guests and staff have a tendency to get lost in there. If desired, these brown tarmac paths can be removed for a small amount of extra money,
 
Build new rides and attractions once they are available so that more guests will enter yourthe park. If you want to speed things up a little, you can also demolishDemolishing all the food & /drink stalls and restroomsRestrooms sowill thatalso yourmake guests will leave the park faster, making way for new guests to enter. YouThe park can also takebe the drastic action of closing the parkclosed down once in a while to waitforce formost aguests largeto portionleave, causing an influx of yournew guests to leaveappear before reopeningonce the park foris newreopened. guestsIf toa enterride is more than 3 years old, demolish and rebuild it as a "new" ride. Repeat this process until you reach the objective is reached.
 
===The "Quick" Way: Destroy the Scenery===
First things first: set research to No Funding. Even without any research, youthe scenario objective can still completebe the objectivereached with whatever existing rides are already available to you.
 
Demolish all the rides, shops, and stalls. The amount youof getcash obtained from demolishing them will be enough to pay off yourthe entire loan, so repaydo your loanso immediately.
 
Next, go through the entire park and demolish every scenery object that gives you money. Since youthere haveare no rides, noloan, stallsstaff, noor loanresearch, andthere is no staffmonthly toupkeep maintaincost, youso havethere allis thetheoretically infinite time in the world to slowly go through every lastsingle tile in yourthe park and pick offdemolish all the scenery that adds money. Apart from the Kremlin-ish domes and towers, the entire park is strewn with lotsa lot of ruined statues, wheels, and junks. In addition, wide sections of the park's massive path layout incan thisbe parkslimmed worksdown in your favour here as youto getobtain $10 for each path tile you demolishdemolished. However, youkeep willenough stillof want to keep enoughthe path tilesnetwork to make a full circle around the entire park, andas well as a straight path from the front to the back of the entrance, to facilitate guest movement and ride placement/construction. You'llIt mosttakes likely spendroughly the restwhole of Year 1 rootingto ransack the park for scenery anditems youto shouldsalvage; haveonce aboutthis $46is done,000 inthere cashshould bybe thearound time$46,000 you're donecash-on-hand.
 
With thisthe $46,000 that you obtained from destroying the scenery, youthere haveis alljust theenough money you need to completereach thisthe scenarioobjective if you spend all of it buildingis rides,spent andon building rides ''only''.
 
Begin your building spree by building a replacement for the original monorailMonorail. WhetherRegardless youof decidewhether tothis replacement useis an actual transport ride, a gentle ride, or a roller coaster, make sure your rideit has 4 stations, each of them located at the same spots as the 4 stations of the old monorailMonorail. Once you'vethat is done that, open the park and set yourthe admission fee to $20.00.
 
Now, start building a mix of gentle rides, thrill rides, and roller coasters around each of the 4 stations of yourthe new transport ride. Flat rides should be opened as soon as they are constructedimmediately so that they immediatelycan start drawing in guests. As for roller coaster designs, try to stick to cheaper, more compact designs—shuttle loops and simpler types like the [[Inverted Impulse Coaster]] are great—but if you tookalthough the initiative of saving thetrack design of the suspendedSuspended swingingSwinging coasterCoaster that was already in the park at the start of the scenario, you can also bitebe therebuilt bulletat andits rebuildoriginal thatspot designfor ata thehuge exactboost samein spotpark wherevalue it(assuming initiative was whentaken to save the original as a track design youbefore demolisheddemolishing it).
 
The scenario will usually be completed by the time you'verides builtare ridesbuilt around 3 of the 4 stations.
 
==Completed Parks==
<gallery widths="225" columns="3" orientation="landscape" spacing="small">
File:Renovation-Finished.png|Scenario finished by Androgeos (PC)
</gallery>
[[Category:Scenario Guide]]
[[Category:Europe]]

Latest revision as of 16:22, 29 July 2023

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

This is a paid entrance park, so there should be a constant flow of guests stepping through the Park Entrance to maintain a monthly income.

There are two ways to beat this scenario:

  1. The "normal" way, which is to keep as much of the scenery as possible
  2. The "quick" way, which is to destroy any scenery item that gives money when demolished

Consider doing this scenario the "normal" way first and working with the scenery objects already in the park before restarting and doing it the "quick" way, destroying the scenery. The "quick" way cuts off 2-3 years of scenario play at the cost of the park looking considerably different from its starting appearance.

The "Normal" Way: Keep the Scenery

First, open the park and allow guests into the area surrounding the entrance only. Next, open the Monorail and hire at least two Mechanics so that they will fix the 2 broken rides (after which they will set about inspecting the other rides). Then, rebuild the missing sections of the Mini Roller Coaster. Once all that is done, connect the front of the park to the rest of it, hire handymen to clean up the litter, and open up all the rides, shops, and stalls. Start rebuilding the paths slowly, demolishing the wire fences near the park's entrance along the way, with the exception of the brown tarmac pathway ringing the park on the raised ground; guests and staff have a tendency to get lost in there. If desired, these brown tarmac paths can be removed for a small amount of extra money,

Build new rides and attractions once they are available so that more guests will enter the park. Demolishing all the food/drink stalls and Restrooms will also make guests leave the park faster, making way for new guests to enter. The park can also be closed down once in a while to force most guests to leave, causing an influx of new guests to appear once the park is reopened. If a ride is more than 3 years old, demolish and rebuild it as a "new" ride. Repeat this process until the objective is reached.

The "Quick" Way: Destroy the Scenery

First things first: set research to No Funding. Even without any research, the scenario objective can still be reached with whatever existing rides are already available.

Demolish all the rides, shops, and stalls. The amount of cash obtained from demolishing them will be enough to pay off the entire loan, so do so immediately.

Next, go through the entire park and demolish every scenery object that gives money. Since there are no rides, loan, staff, or research, there is no monthly upkeep cost, so there is theoretically infinite time to slowly go through every single tile in the park and demolish all the scenery that adds money. Apart from the Kremlin-ish domes and towers, the entire park is strewn with a lot of ruined statues, wheels, and junks. In addition, wide sections of the park's massive path layout can be slimmed down to obtain $10 for each path tile demolished. However, keep enough of the path network to make a full circle around the entire park, as well as a straight path from the front to the back of the entrance, to facilitate guest movement and ride placement/construction. It takes roughly the whole of Year 1 to ransack the park for scenery items to salvage; once this is done, there should be around $46,000 cash-on-hand.

With the $46,000 obtained from destroying the scenery, there is just enough money to reach the objective if all of it is spent on building rides only.

Begin by building a replacement for the original Monorail. Regardless of whether this replacement is an actual transport ride, a gentle ride, or a roller coaster, make sure it has 4 stations, each of them located at the same spots as the 4 stations of the old Monorail. Once that is done, open the park and set the admission fee to $20.00.

Now, start building a mix of gentle rides, thrill rides, and roller coasters around each of the 4 stations of the new transport ride. Flat rides should be opened immediately so that they can start drawing in guests. As for roller coaster designs, try to stick to cheaper, more compact designs—shuttle loops and simpler types like the Inverted Impulse Coaster are great—although the track design of the Suspended Swinging Coaster that was already in the park at the start of the scenario can also be rebuilt at its original spot for a huge boost in park value (assuming initiative was taken to save the original as a track design before demolishing it).

The scenario will usually be completed by the time rides are built around 3 of the 4 stations.

Completed Parks