Renovation/Scenario Guide: Difference between revisions

From RollerCoaster Tycoon Wiki Wiki, the RollerCoaster Tycoon encyclopedia that anyone can edit.
Content added Content deleted
(Created page with "{{Sgreminder}} When you first enter the park it is derelict and also closed with the entrance fee at $9.00 which many guests will complain is too high. The entrance is in the ...")
 
(The GSG doesn't provide tips on park entrance fee parks any more so I've re-written it.)
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Sgreminder}}
{{Sgreminder}}
This is a paid entrance park, so there should be a constant flow of guests stepping through the Park Entrance to maintain a monthly income.
When you first enter the park it is derelict and also closed with the entrance fee at $9.00 which many guests will complain is too high. The entrance is in the "better" side of the park which has neat paths and colorful rides, this section of the park is also ready to open right away.


There are two ways to beat this scenario:
As you explore the map you will notice that about half of the park is separated by a chain link fence, splitting the park in two. You will notice that beyond the chain link fence that separates the park there are closed rides and littered paths, the flowers are dead, the scenery is brown, the roller coasters have missing parts, benches are broken and most paths are incomplete. Obviously this is where the most work needs to be done.
# The "normal" way, which is to keep as much of the scenery as possible
# The "quick" way, which is to destroy any scenery item that gives money when demolished


Consider doing this scenario the "normal" way first and working with the scenery objects already in the park before restarting and doing it the "quick" way, destroying the scenery. The "quick" way cuts off 2-3 years of scenario play at the cost of the park looking considerably different from its starting appearance.
First of all open the park and allow guests in to the area surrounding the entrance only. Then you should open the monorail and rebuild the missing links in the roller coasters, after this you should remove the scenery blocking paths and hire handy men to clear up the litter and then rebuild the paths. Once this has been done open this part to the guests you can then open the shops and stalls whilst also opening the other rides, keep adding more rides and letting the income from you entrance fee. Keep your profits up and you should complete the scenario in 2 to 3 years.
If you want, you can also replace the brown scenery found in the abandoned park with the colorful scenery found in the better part of the park so it matches but then again you don't have to as it can drain you cash and is also very time consuming.
==Alternate Method==


===The "Normal" Way: Keep the Scenery===
An alternative method, however, turns this from difficult to ridiculously easy. First, demolish all the rides, restrooms, kiosks, and stalls. Pay back your loan with this money - as quick as possible, so you remove that drain on your money.
First, open the park and allow guests into the area surrounding the entrance only. Next, open the Monorail and hire at least two Mechanics so that they will fix the 2 broken rides (after which they will set about inspecting the other rides). Then, rebuild the missing sections of the Mini Roller Coaster. Once all that is done, connect the front of the park to the rest of it, hire handymen to clean up the litter, and open up all the rides, shops, and stalls. Start rebuilding the paths slowly, demolishing the wire fences near the park's entrance along the way, with the exception of the brown tarmac pathway ringing the park on the raised ground; guests and staff have a tendency to get lost in there. If desired, these brown tarmac paths can be removed for a small amount of extra money,


Build new rides and attractions once they are available so that more guests will enter the park. Demolishing all the food/drink stalls and Restrooms will also make guests leave the park faster, making way for new guests to enter. The park can also be closed down once in a while to force most guests to leave, causing an influx of new guests to appear once the park is reopened. If a ride is more than 3 years old, demolish and rebuild it as a "new" ride. Repeat this process until the objective is reached.
Then, demolish every bit of scenery that gives you money, and remove every piece of path. It should take 2-5 months in-game time, and leave you with around $45,000 or more. Now, make a simple loop of path around your park, possibly with an extra path right down the middle to increase your build-room.


===The "Quick" Way: Destroy the Scenery===
Use the existing holes in the ground to run an underground roller coaster, transport ride, or gentle ride with four stations. Set your admission to $20, and open the park. Start surrounding the four stations for your underground ride with a mix of thrill rides and gentle rides, and open them as soon as they are constructed to start drawing in guests. Build a few cheap roller coasters - the Shuttle Loop version with a looping roller coaster is cheap and easy - in these areas as well.
First things first: set research to No Funding. Even without any research, the scenario objective can still be reached with whatever existing rides are already available.


Demolish all the rides, shops, and stalls. The amount of cash obtained from demolishing them will be enough to pay off the entire loan, so do so immediately.
The scenario will usually be completed by the time you've built rides in three of the four corners.

Next, go through the entire park and demolish every scenery object that gives money. Since there are no rides, loan, staff, or research, there is no monthly upkeep cost, so there is theoretically infinite time to slowly go through every single tile in the park and demolish all the scenery that adds money. Apart from the Kremlin-ish domes and towers, the entire park is strewn with a lot of ruined statues, wheels, and junks. In addition, wide sections of the park's massive path layout can be slimmed down to obtain $10 for each path tile demolished. However, keep enough of the path network to make a full circle around the entire park, as well as a straight path from the front to the back of the entrance, to facilitate guest movement and ride placement/construction. It takes roughly the whole of Year 1 to ransack the park for scenery items to salvage; once this is done, there should be around $46,000 cash-on-hand.

With the $46,000 obtained from destroying the scenery, there is just enough money to reach the objective if all of it is spent on building rides ''only''.

Begin by building a replacement for the original Monorail. Regardless of whether this replacement is an actual transport ride, a gentle ride, or a roller coaster, make sure it has 4 stations, each of them located at the same spots as the 4 stations of the old Monorail. Once that is done, open the park and set the admission fee to $20.00.

Now, start building a mix of gentle rides, thrill rides, and roller coasters around each of the 4 stations of the new transport ride. Flat rides should be opened immediately so that they can start drawing in guests. As for roller coaster designs, try to stick to cheaper, more compact designs—shuttle loops and simpler types like the [[Inverted Impulse Coaster]] are great—although the track design of the Suspended Swinging Coaster that was already in the park at the start of the scenario can also be rebuilt at its original spot for a huge boost in park value (assuming initiative was taken to save the original as a track design before demolishing it).

The scenario will usually be completed by the time rides are built around 3 of the 4 stations.

==Completed Parks==
<gallery widths="225" columns="3" orientation="landscape" spacing="small">
File:Renovation-Finished.png|Scenario finished by Androgeos (PC)
</gallery>
[[Category:Scenario Guide]]
[[Category:Europe]]

Latest revision as of 16:22, 29 July 2023

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

This is a paid entrance park, so there should be a constant flow of guests stepping through the Park Entrance to maintain a monthly income.

There are two ways to beat this scenario:

  1. The "normal" way, which is to keep as much of the scenery as possible
  2. The "quick" way, which is to destroy any scenery item that gives money when demolished

Consider doing this scenario the "normal" way first and working with the scenery objects already in the park before restarting and doing it the "quick" way, destroying the scenery. The "quick" way cuts off 2-3 years of scenario play at the cost of the park looking considerably different from its starting appearance.

The "Normal" Way: Keep the Scenery

First, open the park and allow guests into the area surrounding the entrance only. Next, open the Monorail and hire at least two Mechanics so that they will fix the 2 broken rides (after which they will set about inspecting the other rides). Then, rebuild the missing sections of the Mini Roller Coaster. Once all that is done, connect the front of the park to the rest of it, hire handymen to clean up the litter, and open up all the rides, shops, and stalls. Start rebuilding the paths slowly, demolishing the wire fences near the park's entrance along the way, with the exception of the brown tarmac pathway ringing the park on the raised ground; guests and staff have a tendency to get lost in there. If desired, these brown tarmac paths can be removed for a small amount of extra money,

Build new rides and attractions once they are available so that more guests will enter the park. Demolishing all the food/drink stalls and Restrooms will also make guests leave the park faster, making way for new guests to enter. The park can also be closed down once in a while to force most guests to leave, causing an influx of new guests to appear once the park is reopened. If a ride is more than 3 years old, demolish and rebuild it as a "new" ride. Repeat this process until the objective is reached.

The "Quick" Way: Destroy the Scenery

First things first: set research to No Funding. Even without any research, the scenario objective can still be reached with whatever existing rides are already available.

Demolish all the rides, shops, and stalls. The amount of cash obtained from demolishing them will be enough to pay off the entire loan, so do so immediately.

Next, go through the entire park and demolish every scenery object that gives money. Since there are no rides, loan, staff, or research, there is no monthly upkeep cost, so there is theoretically infinite time to slowly go through every single tile in the park and demolish all the scenery that adds money. Apart from the Kremlin-ish domes and towers, the entire park is strewn with a lot of ruined statues, wheels, and junks. In addition, wide sections of the park's massive path layout can be slimmed down to obtain $10 for each path tile demolished. However, keep enough of the path network to make a full circle around the entire park, as well as a straight path from the front to the back of the entrance, to facilitate guest movement and ride placement/construction. It takes roughly the whole of Year 1 to ransack the park for scenery items to salvage; once this is done, there should be around $46,000 cash-on-hand.

With the $46,000 obtained from destroying the scenery, there is just enough money to reach the objective if all of it is spent on building rides only.

Begin by building a replacement for the original Monorail. Regardless of whether this replacement is an actual transport ride, a gentle ride, or a roller coaster, make sure it has 4 stations, each of them located at the same spots as the 4 stations of the old Monorail. Once that is done, open the park and set the admission fee to $20.00.

Now, start building a mix of gentle rides, thrill rides, and roller coasters around each of the 4 stations of the new transport ride. Flat rides should be opened immediately so that they can start drawing in guests. As for roller coaster designs, try to stick to cheaper, more compact designs—shuttle loops and simpler types like the Inverted Impulse Coaster are great—although the track design of the Suspended Swinging Coaster that was already in the park at the start of the scenario can also be rebuilt at its original spot for a huge boost in park value (assuming initiative was taken to save the original as a track design before demolishing it).

The scenario will usually be completed by the time rides are built around 3 of the 4 stations.

Completed Parks