Overview

A small, cramped amusement park which requires major expansion.

The last of the park value scenarios, Dinky Park is just that - small. It seems hopeless to try and cram $10,000 of rides into the small area, but more land is available to buy across the street, and construction rights are available to buy on the street.

This scenario is known as Pokey Park in the European version of the game.

Pre-Built Rides:

  • Ferris Wheel 1 (Ferris Wheel)
Excitement Rating: 1.35 (Low)
Intensity Rating: 0.75 (Low)
Nausea Rating: 0.80 (Low)
Initial Pricing: $1.00
Age: New
  • Carousel (Merry-Go-Round)
Excitement Rating: 1.30 (Low)
Intensity Rating: 0.60 (Low)
Nausea Rating: 0.75 (Low)
Initial Pricing: $1.00
Age: New
  • Cloud Nine (Observation Tower)
Excitement Rating: 2.83 (Medium)
Intensity Rating: 0.00 (Low)
Nausea Rating: 0.20 (Low)
Initial Pricing: $0.50
Age: New
  • Spiral Slide (Spiral Slide)
Excitement Rating: 1.74 (Low)
Intensity Rating: 1.40 (Low)
Nausea Rating: 0.90 (Low)
Initial Pricing: $0.80
Age: New
Mode: Single Ride
  • Purple Peril (Scrambled Eggs/Twist)
Excitement Rating: 1.62 (Low)
Intensity Rating: 1.27 (Low)
Nausea Rating: 2.50 (Low)
Initial Pricing: $1.00
Age: New
  • Swinging Ship 1 (Swinging Ship)
Excitement Rating: 2.15 (Low)
Intensity Rating: 2.45 (Low)
Nausea Rating: 2.51 (Low)
Initial Pricing: $1.50
Age: New

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Dinky Park may seem challenging at first due to its limited size, but it can actually be beaten fairly easily. The key is to maximize your space, that is, build rides that have the most potential to attract guests while taking up as little space as possible. It's a good idea to research thrill rides initially, but don't forget that some guest prefer less intimidating rides. A small custom built shuttle loop is a great way to attract a large number of guests.

The sloped landscape in Dinky Park allows the designer an opportunity to build many rides underground, this is a good way to maximize space. Don't forget that you can buy a parcel of land on the opposite side of the road. If you choose to expand the park, remember that you are only able to buy construction rights to the land above the road, and it is important to build several footpaths to connect both sections of your park. A Chairlift is useful too, as it doesn't need much space but attracts guests and boosts your park value. Also, be aware of depreciation (the fact that Park Value slowly goes down over time).

It is possible to beat this scenario without buying any additional land or construction rights, although it is very difficult.

If your park gets too crowded (when guests complain and say "It's too crowded here!"), then start to build paths above the park rides and around the park. This way, guests won't get as unhappy and your park value will stay higher. If all else fails, try to build rides underground and use every square you can. Remember, rollercoasters increase the park value faster than smaller rides.

 
Dinky Park - finished

Available Rides

Note that the Wooden Roller Coaster is available with "Water Splash" already enabled, unlike previous scenraios where it had to be researched.

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

  • Chairlift (Chairlift Seats)
  • Monorail (Small Monorail Cars, Streamlined Monorail Cars)

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
[[Katie's World]] RollerCoaster Tycoon [[Aqua Park]]