PC Player/Scenario Guide: Difference between revisions

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(Created page with "{{Sgreminder}} At first, do check the Dschungelbahn coaster's excitement rating, and bump said ride's admission fee to said rating, rounded down. It will help you make more mo...")
 
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{{Sgreminder}}[[File:PC Player-Park by John-Mahmud.png|thumb|214x214px|Scenario completed by John-Mahmud]]At first, doplayers should check the '''''Dschungelbahn coaster''''''s excitement rating, and bump said ride's admission fee to said rating, rounded down.Thay Italso willmay help you make more money on the long run. Feelfeel free to experiment on additionnal themeing if it bumps the Excitement rating (and so the ride's fee) one dime up.[[File:PC_Player_Complete.png|thumb|Scenario completed]]
{{Sgreminder}}
At first, do check the Dschungelbahn coaster's excitement rating, and bump said ride's admission fee to said rating, rounded down. It will help you make more money on the long run. Feel free to experiment on additionnal themeing if it bumps the Excitement rating (and so the ride's fee) one dime up.
 
FeelSame free to usefor the ''umbrella cheat'' for another quick buck. For other shops, howevera solid rule of thumb is for players to make sure youthey make at least 1 buck from any article youthey sell (on-ride pictures included). You canThay also can charge $0.1020 for the [[toilets]].
 
From there, doPlayers may take a loan if youthey wish, but makethey sure toshould repay it as yousoon can,as possible to avoid losing too much cash in loan interests. Here, everyEvery buck counts in '''PC Player Land''' !
 
Now, another solid rule for players would be to build yourtheir tower rides so that they go through the coaster's multiple helixes, for easy excitement rating bumps on both rides.
 
Technically, youthis park needneeds no other rollercoaster, if not a cheap money-maker such as the Shuttle Loop or Cobra. '''''Dschungelbahn''''' is more than enough in terms of excitement and guest capacity. Therefore, searching forresearching new roller coasters is useless. Same for themeing, water and transport rides. Uncheck'em. Instead, players should use yourthe scenario time to build any flat ride youthey own or research, and make well use of yourthe staff in order to make the park rating holdstay up, as well as ad campaigns for guest numbers.Remember This means tight patrol areas. Players should remember, however, to create a solid path network in order to avoid having "too crowded" pathsovercrowding, which aredeals a severe blow to both guest happiness and park rating. YouA willsolid haveidea tofor createthis problem is a path that goes right at the first entrance path turn, goes east from the park entrance, then goes behindcircles the "PC Player" structure and joins up the circle after the '''''Dschungelbahn'''''. buildBy yourbuilding the last researched rides near this path, and buildwith queues as long as possible (remember waiting times) in order to hold, a maxmaximum amount of people will be held away from polluting the main path layout and therefore kill all overcrowding threat at the source.
 
Apart from the low initial cash amount, this'''PC scenarioPlayer''' shall not be any complicated iffor youplayers who know how to play the game, and how to make money.
[[File:PC Player-Park by John-Mahmud.png|thumb|214x214px|Scenario completed by John-Mahmud]]
[[File:PC_Player_Complete.png|thumb|Scenario completed]]

Revision as of 16:24, 8 March 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Scenario completed by John-Mahmud

At first, players should check Dschungelbahn's excitement rating, and bump said ride's admission fee to said rating, rounded down.Thay also may feel free to experiment on additionnal themeing if it bumps the Excitement rating (and so the ride's fee) one dime up.

Scenario completed

Same for the umbrella cheat for another quick buck. For other shops, a solid rule of thumb is for players to make sure they make at least 1 buck from any article they sell (on-ride pictures included). Thay also can charge $0.20 for the toilets.

From there, Players may take a loan if they wish, but they should repay it as soon as possible to avoid losing too much cash in loan interests. Every buck counts in PC Player Land !

Now, another solid rule for players would be to build their tower rides so that they go through the coaster's multiple helixes, for easy excitement rating bumps on both rides.

Technically, this park needs no other rollercoaster, if not a cheap money-maker such as the Shuttle Loop or Cobra. Dschungelbahn is more than enough in terms of excitement and guest capacity. Therefore, researching new roller coasters is useless. Same for themeing, water and transport rides. Instead, players should use the scenario time to build any flat ride they own or research, and make well use of the staff in order to make the park rating stay up, as well as ad campaigns for guest numbers. This means tight patrol areas. Players should remember, however, to create a solid path network in order to avoid overcrowding, which deals a severe blow to both guest happiness and park rating. A solid idea for this problem is a path that circles the "PC Player" structure and joins up after Dschungelbahn. By building the last researched rides near this path with queues as long as possible (remember waiting times), a maximum amount of people will be held away from polluting the main path layout and therefore kill all overcrowding threat at the source.

Apart from the low initial cash amount, PC Player shall not be any complicated for players who know how to play the game and make money.