PC Player/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:PC Player-Park by John-Mahmud.png|thumb|214x214px|Scenario completed by John-Mahmud]]At first, players should check '''''Dschungelbahn''''''s excitement rating, and bump said ride's admission fee to said rating, rounded down.Thay also may feel free to experiment on additionnal themeing if it bumps the Excitement rating (and so the ride's fee) one dime up.[[File:PC_Player_Complete.png|thumb|Scenario completed]]
{{Sgreminder}}
At first, do check the Dschungelbahn coaster's excitement rating, and bump said ride's admission fee to said rating, rounded down. It will help you make more money on the long run. Feel free to experiment on additionnal themeing if it bumps the Excitement rating (and so the ride's fee) one dime up.


Feel free to use the umbrella cheat for another quick buck, however make sure you make at least 1 buck from any article you sell (on-ride pictures included). You can also charge 0.10 for the toilets.
Same for the ''umbrella cheat'' for another quick buck. For other shops, a solid rule of thumb is for players to make sure they make at least 1 buck from any article they sell (on-ride pictures included). Thay also can charge $0.20 for the [[toilets]].


From there, do take a loan if you wish, but make sure to repay it as you can, to avoid losing cash in loan interests. Here, every buck counts !
From there, Players may take a loan if they wish, but they should repay it as soon as possible to avoid losing too much cash in loan interests. Every buck counts in '''PC Player Land''' !


Now, build your tower rides so that they go through the coaster's multiple helixes for easy excitement rating bumps.
Now, another solid rule for players would be to build their tower rides so that they go through the coaster's multiple helixes, for easy excitement rating bumps on both rides.


Technically, you need no other rollercoaster, if not a cheap money-maker such as the Shuttle Loop or Cobra. Dschungelbahn is more than enough in terms of excitement and guest capacity. Therefore, searching for new roller coasters is useless. Same for themeing, water and transport rides. Uncheck'em. Instead, use your time to build any flat ride you own or research, and make well use of your staff in order to make the park rating hold up, as well as ad campaigns for guest numbers.Remember, however, to create a path network in order to avoid having "too crowded" paths, which are a severe blow to both guest happiness and park rating. You will have to create a path that goes right at the first entrance path turn, goes east from the park entrance, then goes behind the "PC Player" structure and joins up the circle after the Dschungelbahn. build your last rides near this path, and build queues as long as possible (remember waiting times) in order to hold a max amount of people away from polluting the main path layout.
Technically, this park needs no other rollercoaster, if not a cheap money-maker such as the Shuttle Loop or Cobra. '''''Dschungelbahn''''' is more than enough in terms of excitement and guest capacity. Therefore, researching new roller coasters is useless. Same for themeing, water and transport rides. Instead, players should use the scenario time to build any flat ride they own or research, and make well use of the staff in order to make the park rating stay up, as well as ad campaigns for guest numbers. This means tight patrol areas. Players should remember, however, to create a solid path network in order to avoid overcrowding, which deals a severe blow to both guest happiness and park rating. A solid idea for this problem is a path that circles the "PC Player" structure and joins up after '''''Dschungelbahn'''''. By building the last researched rides near this path with queues as long as possible (remember waiting times), a maximum amount of people will be held away from polluting the main path layout and therefore kill all overcrowding threat at the source.


Apart from the low initial cash amount, this scenario shall not be any complicated if you know how to play the game, and how to make money.
Apart from the low initial cash amount, '''PC Player''' shall not be any complicated for players who know how to play the game and make money.
[[File:PC Player-Park by John-Mahmud.png|thumb|214x214px|Scenario completed by John-Mahmud]]
[[File:PC_Player_Complete.png|thumb|Scenario completed]]

Revision as of 16:24, 8 March 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Scenario completed by John-Mahmud

At first, players should check Dschungelbahn's excitement rating, and bump said ride's admission fee to said rating, rounded down.Thay also may feel free to experiment on additionnal themeing if it bumps the Excitement rating (and so the ride's fee) one dime up.

Scenario completed

Same for the umbrella cheat for another quick buck. For other shops, a solid rule of thumb is for players to make sure they make at least 1 buck from any article they sell (on-ride pictures included). Thay also can charge $0.20 for the toilets.

From there, Players may take a loan if they wish, but they should repay it as soon as possible to avoid losing too much cash in loan interests. Every buck counts in PC Player Land !

Now, another solid rule for players would be to build their tower rides so that they go through the coaster's multiple helixes, for easy excitement rating bumps on both rides.

Technically, this park needs no other rollercoaster, if not a cheap money-maker such as the Shuttle Loop or Cobra. Dschungelbahn is more than enough in terms of excitement and guest capacity. Therefore, researching new roller coasters is useless. Same for themeing, water and transport rides. Instead, players should use the scenario time to build any flat ride they own or research, and make well use of the staff in order to make the park rating stay up, as well as ad campaigns for guest numbers. This means tight patrol areas. Players should remember, however, to create a solid path network in order to avoid overcrowding, which deals a severe blow to both guest happiness and park rating. A solid idea for this problem is a path that circles the "PC Player" structure and joins up after Dschungelbahn. By building the last researched rides near this path with queues as long as possible (remember waiting times), a maximum amount of people will be held away from polluting the main path layout and therefore kill all overcrowding threat at the source.

Apart from the low initial cash amount, PC Player shall not be any complicated for players who know how to play the game and make money.