Mine Ride: Difference between revisions

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===Constraints===
===Constraints===

*Maximum track slope - 25
*Maximum track slope - 25
*Maximum height above ground - 60 feet(RCT2)
*Maximum height above ground - 60 feet(RCT2)
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=====Build menu only=====
=====Build menu only=====
*Mine Mania
*Mine Mania

===Other Information===
===Other Information===
* The ride powers itself to 35 mph (55 km/hr). Because of this, it is prone to causing crashes if a brake failure occurs.
* The ride powers itself to 35 mph (56 km/h). Because of this, it is prone to causing crashes if a train enters the station too fast or, worse, a safety cut-out breakdown occurs on a multi-train design with a long uphill section immediately after a fast section where one train gets stuck on the uphill section and the train after it is preparing to travel the uphill section at a high speeds.
*This ride doesn't need a lift hill as the train is powered. The train will gradually gain speed on flat track, collect speed on drops and slow down on hills.
*This ride doesn't need a lift hill as the train is powered. The train will gradually gain speed on flat track, collect speed on drops and slow down on hills.
*The Mine Ride is immune to brakes failure breakdowns.

===In Real Life===
===In Real Life===
* The Mine Ride is primarily based on the Mack Rides powered coaster, using its mine train themed trains. The track also bears some resemblance to Schwarzkopf powered coasters.
* The Mine Ride is primarily based on the Mack Rides powered coaster, using its mine train themed trains. The track also bears some resemblance to Schwarzkopf powered coasters.