Mine Mountain: Difference between revisions

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==Overview==
==Overview==
"Your purchased this abandoned gold mine and decided to turn it into a theme park - but western themed parks are tame stuff these days. Can you take the park in a much wilder direction altogether and stake your claim to fame?" 
''Your purchased this abandoned gold mine and decided to turn it into a theme park - but western themed parks are tame stuff these days. Can you take the park in a much wilder direction altogether and stake your claim to fame?'' 


===Pre-built Rides:===
===Pre-built Rides:===
Line 48: Line 48:
==Scenario Guide==
==Scenario Guide==
{{sgreminder}}
{{sgreminder}}
This time,
(Strategy guide for beating the scenario goes here)
your goal is basically to turn the abandoned gold mine into a wildlife park,
while also doing some business as a horse-dealer. This is basically one of the
two maps in Wild! that pretty much forces you to build a wildlife park
featuring a lot of animals (the other being Saxon Farm itself, the final
scenario of the Wild! campaign, so the things you learn here can be useful at
the final scenario too.)

First of
all, you have 4 horses (2 females and 2 males), however their enclosure isn’t
big enough. They don’t feel unhappy in it, so the Park Inspector won’t mention
it, but they won’t breed either, and you need a lot of profit from selling
horses so that’s something to deal with as soon as possible. You can’t enlarge
the horses’ current exhibit, because there is no place for that around it.
Simply build a relatively big wooden fence enclosure somewhere else with at
least one small herbivore house and some animal keepers and put the four horses
there. Hopefully you’ll see some notices soon that your female horses got
pregnant. Their gestation period is 11 months, so you have to wait for that,
but it’s possible they’ll give birth to 2 or 3 foals instead the average 1,
which should mean a lot of profit for you (also note again, baby animals worth
more money than adult ones).

While
waiting for the foals to born, build some flat rides (especially thrill rides)
to have an adequate monthly profit, and build new enclosures for animals. Note
that some of the animals are unavailable in this scenario so you will soon run
out of the animals that are fine with just the cheap wooden fence enclosure
(the zebra and the Bactrian camel) so you’ll have to build chain fence
enclosures (or electric ones, but try to refrain from that, as those are very
expensive) for more animals. I bought a pair of red kangaroos and some giraffes
as well as some of the aforementioned zebras and Bactrian camels, but any
animals should be fine. Always price the viewing galleries. You can ask for
150%-200% of the initial $1.00 (if the guests complain about it’s too expensive
lower the price a little bit until they find it all right) Also build thrill
rides near the enclosures to attract the guests there. After a few enclosures
you will notice that you start to run out of useful space on the “ground floor”.
There are several useful flat plateaus with plenty of places for enclosures and
rides, you should just connect them to the park. Don’t do elevated paths,
because the cost of the pylons will eat up all your money, rather, try to build
underground tunnels under the mountains leading up the plateaus. You could
build transportation rides too such as a Chairlift, but it costs a really lot
so it’s maybe not the best idea.

With all
the enclosures, animals, priced viewing galleries, rides and shops you should
have at this point, it should fulfill both the park value and the monthly
viewing gallery income objectives up to tycoon, so all you have to do is
waiting for the horses to give birth and then sell the foals. If the horses
give birth to 2-3 foals each, the profit you get from selling them should cover
the selling animals objective up to tycoon, and you won apprentice,
entrepreneur and tycoon.


==Available Rides==
==Available Rides==

Revision as of 00:22, 14 July 2016

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Overview

Your purchased this abandoned gold mine and decided to turn it into a theme park - but western themed parks are tame stuff these days. Can you take the park in a much wilder direction altogether and stake your claim to fame? 

Pre-built Rides:

  • Mine Mountain (Wooden Wild Mine)
    • Excitement Rating: 6,44 (High)
    • Intensity Rating: 6,52 (High)
    • Nausea Rating: 3,87 (Medium)
    • Initial Price: $5.90
  • Mountain Mine Train (Mine Train Coaster)
    • Excitement rating: 6.26(High)
    • Intensity rating: 5,50(High)
    • Nausea rating: 3.58(Medium)
    • Initial Price: $4.90
  • Wooden Wild Mine 2, 3 and 4 (Closed)(Decoration)
  • Viewing Gallery 1, 2 ,3 and 4 (same enclosure)
    • 4 Horses

Objectives:

Apprendice:

  • Profit from selling animals: $200.00 (Horse)
  • Total monthly viewing gallery income: $200.00
  • Minimum park value: $50,000.00

Entrepreneur:

  • Profit from selling animals: $550.00(Horse)
  • Total monthly viewing gallery income: $400.00
  • Minimum park value: $75,000.00

Tycoon:

  • Profit from selling animals: $900.00(Horse)
  • Total monthly viewing gallery income: $ 600.00
  • Minimum park value:$100,000.00

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

This time, your goal is basically to turn the abandoned gold mine into a wildlife park, while also doing some business as a horse-dealer. This is basically one of the two maps in Wild! that pretty much forces you to build a wildlife park featuring a lot of animals (the other being Saxon Farm itself, the final scenario of the Wild! campaign, so the things you learn here can be useful at the final scenario too.)

First of all, you have 4 horses (2 females and 2 males), however their enclosure isn’t big enough. They don’t feel unhappy in it, so the Park Inspector won’t mention it, but they won’t breed either, and you need a lot of profit from selling horses so that’s something to deal with as soon as possible. You can’t enlarge the horses’ current exhibit, because there is no place for that around it. Simply build a relatively big wooden fence enclosure somewhere else with at least one small herbivore house and some animal keepers and put the four horses there. Hopefully you’ll see some notices soon that your female horses got pregnant. Their gestation period is 11 months, so you have to wait for that, but it’s possible they’ll give birth to 2 or 3 foals instead the average 1, which should mean a lot of profit for you (also note again, baby animals worth more money than adult ones).

While waiting for the foals to born, build some flat rides (especially thrill rides) to have an adequate monthly profit, and build new enclosures for animals. Note that some of the animals are unavailable in this scenario so you will soon run out of the animals that are fine with just the cheap wooden fence enclosure (the zebra and the Bactrian camel) so you’ll have to build chain fence enclosures (or electric ones, but try to refrain from that, as those are very expensive) for more animals. I bought a pair of red kangaroos and some giraffes as well as some of the aforementioned zebras and Bactrian camels, but any animals should be fine. Always price the viewing galleries. You can ask for 150%-200% of the initial $1.00 (if the guests complain about it’s too expensive lower the price a little bit until they find it all right) Also build thrill rides near the enclosures to attract the guests there. After a few enclosures you will notice that you start to run out of useful space on the “ground floor”. There are several useful flat plateaus with plenty of places for enclosures and rides, you should just connect them to the park. Don’t do elevated paths, because the cost of the pylons will eat up all your money, rather, try to build underground tunnels under the mountains leading up the plateaus. You could build transportation rides too such as a Chairlift, but it costs a really lot so it’s maybe not the best idea.

With all the enclosures, animals, priced viewing galleries, rides and shops you should have at this point, it should fulfill both the park value and the monthly viewing gallery income objectives up to tycoon, so all you have to do is waiting for the horses to give birth and then sell the foals. If the horses give birth to 2-3 foals each, the profit you get from selling them should cover the selling animals objective up to tycoon, and you won apprentice, entrepreneur and tycoon.

Available Rides

Available Scenery

Researched Rides

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
Zoo Rescue Wild! Insect World