Micro Park: Difference between revisions

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==Scenario Guide==
==Scenario Guide==
{{Sgreminder}}
{{Sgreminder}}
Conserve Space, Plan ahead, and build a rollercoaster or 2. With max funding in research you can get a [[Vertical Roller Coaster]] by the end of Year 1, That's good because if you biuld high enough it won't get in the way, but I recomend Thrill Ride until you get a Roto-Drop first (Roto-Drops are the first thing from thrill rides) A note to end on, Fill empty space with scenery.
Conserve Space, Plan ahead, and build a rollercoaster or 2. With max funding in research you can get a [[Vertical Roller Coaster]] by the end of Year 1, That's good because if you build high enough it won't get in the way, but I recomend Thrill Ride until you get a Roto-Drop first (Roto-Drops are the first thing from thrill rides) A note to end on, Fill empty space with scenery.


==Other Notes==
==Other Notes==

Revision as of 06:33, 5 September 2010

File:Placeholder

You must develop the very small park to a profitable park


The tile map is only 15x15.

Overview

As you see, you have a land, in micro scale. Park note: Try to make the world's smallest profitable park.

Objective

To have park value at least $10,000, at the end of Year 3.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Conserve Space, Plan ahead, and build a rollercoaster or 2. With max funding in research you can get a Vertical Roller Coaster by the end of Year 1, That's good because if you build high enough it won't get in the way, but I recomend Thrill Ride until you get a Roto-Drop first (Roto-Drops are the first thing from thrill rides) A note to end on, Fill empty space with scenery.

Other Notes

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Preceded by List of scenarios in Succeeded by
[[Venus Ponds]] Loopy Landscapes None