Micro Park: Difference between revisions
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==Scenario Guide== |
==Scenario Guide== |
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Conserve Space, Plan ahead, and build a rollercoaster or 2. With max funding in research you can get a [[Vertical Roller Coaster]] by the end of Year 1, That's good because if you biuld high enough it won't get in the way, but I recomend Thrill Ride until you get a Roto-Drop first (Roto-Drops are the first thing from thrill rides) A note to end on, Fill empty space with scenery. |
Conserve Space, Plan ahead, and build a rollercoaster or 2. With max funding in research you can get a [[Vertical Roller Coaster]] by the end of Year 1, That's good because if you biuld high enough it won't get in the way, but I recomend Thrill Ride until you get a Roto-Drop first (Roto-Drops are the first thing from thrill rides) A note to end on, Fill empty space with scenery. |
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[[Category:Scenario]] |
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[[Category:RollerCoaster Tycoon Scenario]] |
Revision as of 18:37, 20 June 2010
You must develop the very small park to a profitable park
The tile map is only 15x15.
Overview
As you see, you have a land, in micro scale. Park note: Try to make the world's smallest profitable park.
Objective
To have park value at least $10,000, at the end of Year 3.
Scenario Guide
Conserve Space, Plan ahead, and build a rollercoaster or 2. With max funding in research you can get a Vertical Roller Coaster by the end of Year 1, That's good because if you biuld high enough it won't get in the way, but I recomend Thrill Ride until you get a Roto-Drop first (Roto-Drops are the first thing from thrill rides) A note to end on, Fill empty space with scenery.