Memorial Park: Difference between revisions

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==Scenario Guide==
==Scenario Guide==
{{sgreminder}}Actually, this scenario is fairly easy. All you have to do is relaunch this abandoned park.
{{sgreminder}}
Actually, this scenario is fairly easy. All you have to do is relaunch this abandoned park.
At first, hire a mechanic to repair the Roto-Drop. Then set your research to Thrill rides (only have one at start) and Roller Coasters (for the money), max speed as always. The remainder is useless.
At first, hire a mechanic to repair the Roto-Drop. Then set your research to Thrill rides (only have one at start) and Roller Coasters (for the money), max speed as always. The remainder is useless.


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Add some stalls where needed, and this park will turn back to life really soon...
Add some stalls where needed, and this park will turn back to life really soon...


For the other rides to restore, it might be interesting to quote the fact that the rides are not protected, which means that you can actually destroy them or delete several portions ''ad nauseam'' ! This might prove very useful for the remaining three rides, the Dynamite Karts, the Wounder Railway & the Electric River :
For the other rides to restore, it might be interesting to quote the fact that the rides are not protected, which means that you can actually destroy them or delete several portions ''ad nauseam'' ! This might prove very useful for the remaining three rides, the Dynamite Karts, the Wounder Railway & the Electric River :


<u>For the Wounder Railway,</u> consider editing the stations in order to enlarge them for longer trains. See the underground 'S' at the start of the second station, and try to cut it to shorten the ride and therefore increase it's guest capacity. Remainder of the original track can be left as-is.
<u>For the Wounder Railway,</u> consider editing the stations in order to enlarge them for longer trains. See the underground 'S' at the start of the second station, and try to cut it to shorten the ride and therefore increase it's guest capacity. Remainder of the original track can be left as-is.


<u>For the Electric River,</u> you can just restore the circuit as originally implied, or you can change it as you wish. I'd suggest you to change it, like this :
<u>For the Electric River,</u> you can just restore the circuit as originally implied, or you can change it as you wish. I'd suggest you to change it, like this :
* kill the S-bend after the station and the first left turn.
* kill the S-bend after the station and the first left turn.
* Enlarge the station with the space won on the S-bend.
* Enlarge the station with the space won on the S-bend.
* Destroy the two unconnected parts of the old circuit.
* Destroy the two unconnected parts of the old circuit.
* After the first fall, make the track turn right into the hill rather than left into the lake as the original track was.
* After the first fall, make the track turn right into the hill rather than left into the lake as the original track was.
* Dig peacefully until your track reaches the map's edge, behind the bridge of the Wounder Railway.
* Dig peacefully until your track reaches the map's edge, behind the bridge of the Wounder Railway.
* Dig out, then place a large hill there, across the small river.
* Dig out, then place a large hill there, across the small river.
* Place a big fall straight towards the remaining end of the old track.
* Place a big fall straight towards the remaining end of the old track.
* Test & open the ride with 10 boats.
* Test & open the ride with 10 boats.
<u>For the Dynamite Karts</u>, however, you will have a much harder time trying to restore the original track. You can try to restore it as I did, or scrap the ride altogether and rebuild from scratch. Feel free.
<u>For the Dynamite Karts</u>, however, you will have a much harder time trying to restore the original track. You can try to restore it as I did, or scrap the ride altogether and rebuild from scratch. Feel free.


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*[[Path Items]]
*[[Path Items]]
*[[Walls and Fences]]
*[[Walls and Fences]]
*[[Egyptian Theming]]
*[[Egyptian Themeing]]
*[[Space Theming]]
*[[Space Themeing]]
*[[Urban Theming]]
*[[Urban Themeing]]




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==Researched Scenery==
==Researched Scenery==
* [[Abstract Theming]]
* [[Abstract Themeing]]
* [[Mechanical Theming]]
* [[Mechanical Themeing]]
* [[Spooky Theming]]
* [[Spooky Themeing]]
* [[Wonderland Theming]]
* [[Wonderland Themeing]]
* [[Water Feature Theming]]
* [[Water Feature Themeing]]
* [[Mine Theming]]
* [[Mine Themeing]]
* [[Classical/Roman Theming]]
* [[Classical/Roman Themeing]]


==Other Notes==
==Other Notes==
*This scenario is delivered without any special theming. But actually, it also can be completed without any.
*This scenario is delivered without any special Themeing. But actually, it also can be completed without any.
*This scenario is beatable in two years.
*This scenario is beatable in two years.
*The whole part of the map above the Wounder Railway is useless for plain completion of the scenario.
*The whole part of the map above the Wounder Railway is useless for plain completion of the scenario.