Megaworld Park: Difference between revisions

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{| class="infobox" style="width: 25em; text-align: left; font-size: 95%;"
{| class="infobox" style="width: 25em; text-align: left; font-size: 95%;"
|+ style="font-size: larger;" |'''Megaworld Park'''<caption> </caption>
|+ style="font-size: larger;" |'''Megaworld Park'''
| colspan="2" style="text-align:center;" | <Image><br />
| colspan="2" style="text-align:center;" |
|-
! Objective:
! Objective:
| To have at least 3,500 guests in your park, you must not let the park rating drop below 700 at any time
| To have at least 3,500 guests in your park. You must not let the park rating drop below 700 at any time!
|-
|-
! Park Description:
! Park Description:
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|-
|-
! Theme
! Theme
|None
|Generic ( normal)
|-
|-
!Size
!Size
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*Starting Size: <size in square meters>
*Starting Size: <size in square meters>
*Maximum Size: <size in square meters>
*Maximum Size: <size in square meters>
*Land Price: you cant buy land in this park
*Land Price: N/A
|-
|-
!
!
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==Overview==
==Overview==
A giant park and the last with no money. It's very easy to lose in 59 days
A giant park and the last with no money. It's very easy to lose in 59 days. This park has a lot of problems, such as littered paths and a lack of shops and stalls. This park starts with around 2,000 guests. The park also has the most rides in one park in the game (excluding the real park scenarios) - this includes:
*23 Roller coasters


===Pre-Built Rides:===
To many to list


==Park Description==
This park has alot of problems such as littered paths and a lack of shops and stalls and starts with around 2,000 guests, the park also has the most rides in one park in the game (excluding the real park senarios) this includes
*23 Rollercoasters
*15 Gentle rides
*15 Gentle rides
*9 Thrill/Water rides
*9 Thrill rides (includes rides such as the log flume or waterslide and watercoaster)
*4 Transport rides
*4 Transport rides
The park is littered with large exiting rides, mostly rollercoasters although some of these rides are poorly desinged such as viper (the steel corkscrew rollercoaster in the small desert patch to the right of the park entrance) which has an intensity rating of more than 10!
The park is littered with large exiting rides, mostly rollercoasters although some of these rides are poorly desinged such as Viper (the Steel Corkscrew Roller Coaster in the small desert patch to the right of the park entrance) which has an intensity rating greater than 10!
===Pre-Built Rides:===

{{Stubsection}}
==Objective==
To get 3,500 in you park without leting you park rating drop below 700



==Scenario Guide==
==Scenario Guide==
{{Sgreminder}}
{{Sgreminder}}


Although a very developed park it is in a shambles and suffers from a lack of food and drink stalls and bathrooms, also the paths are often covered in litter and vomit. The Corckscrew rollercoaster in the desert area to the right of the entrance also has too high an intensity rating.
Although a very developed park, it is in a shambles and suffers from a lack of food and drink stalls and bathrooms, and the paths are often covered in litter and vomit. The [[Steel Corkscrew Roller Coaster]] in the desert area to the right of the entrance also has too high an intensity rating.
First shorten any ride that takes over 3:00 and shorten the lines. Now where there's a food stand, drink stall, or bathroom, add a food stand, drink stall and/or bathroom so there's a trio. If you do this you wont lose in 59 days. you should also put down some benches and bins near the exits of the parks 23 rollercoasters as most of them are very intense and nauseating
First shorten any ride that takes over 3 minutes and shorten the lines. Now where there's a food stand, drink stall, or bathroom, add a food stand, drink stall and/or bathroom so there's a trio. If you do this you won't lose in 59 days. You should also put down some benches and bins near the exits of the park's roller coasters as most of them are very intense and nauseating.


==Available Rides==
==Available Rides==
{{Stubsection}}

==Researched Rides==
{{Stubsection}}

==Available Scenery==
{{Stubsection}}

==Researched Scenery==
{{Stubsection}}


==Other Notes==
==Other Notes==
This is the only no money park that doesn't start from scratch
This is the only no money park that doesn't start from scratch.


Its also of note that this park is a developed copy of RCT 1's Mega park
It's also of note that this park is a developed copy of RCT 1's [[Mega Park]].


{{stub}}
{{stub}}

Revision as of 21:21, 1 August 2010

Megaworld Park
Objective: To have at least 3,500 guests in your park. You must not let the park rating drop below 700 at any time!
Park Description:
Theme None
Size
  • Starting Size: <size in square meters>
  • Maximum Size: <size in square meters>
  • Land Price: N/A
Preceded by List of scenarios in Succeeded by
[[ Terror Town ]] Loopy Landscapes [[ Venus Ponds ]]



Overview

A giant park and the last with no money. It's very easy to lose in 59 days. This park has a lot of problems, such as littered paths and a lack of shops and stalls. This park starts with around 2,000 guests. The park also has the most rides in one park in the game (excluding the real park scenarios) - this includes:

  • 23 Roller coasters
  • 15 Gentle rides
  • 9 Thrill/Water rides
  • 4 Transport rides

The park is littered with large exiting rides, mostly rollercoasters although some of these rides are poorly desinged such as Viper (the Steel Corkscrew Roller Coaster in the small desert patch to the right of the park entrance) which has an intensity rating greater than 10!

Pre-Built Rides:

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Although a very developed park, it is in a shambles and suffers from a lack of food and drink stalls and bathrooms, and the paths are often covered in litter and vomit. The Steel Corkscrew Roller Coaster in the desert area to the right of the entrance also has too high an intensity rating. First shorten any ride that takes over 3 minutes and shorten the lines. Now where there's a food stand, drink stall, or bathroom, add a food stand, drink stall and/or bathroom so there's a trio. If you do this you won't lose in 59 days. You should also put down some benches and bins near the exits of the park's roller coasters as most of them are very intense and nauseating.

Available Rides

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Researched Rides

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Available Scenery

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Researched Scenery

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Other Notes

This is the only no money park that doesn't start from scratch.

It's also of note that this park is a developed copy of RCT 1's Mega Park.


This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Preceded by List of scenarios in Succeeded by
[[Terror Town]] Loopy Landscapes [[Venus Ponds]]