Magic Quarters/Scenario Guide: Difference between revisions

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Players atAt first should definitely set, [[Magic Quarters]]' research priorities should be set to [[Thrill Rides]] only, and at $400 a month, as this typekind of rides is the only one lacking at the beginning. Most players won't even need to research [[Roller Coasters]] at all, as there are 12twelve different types available from the start. After that, a handful of [[Rides|rides]] and [[shops]] will come in order in order to either increase the entry fee or charge ride admissions.
 
There are basically two options available for park filling expansion:
* Starting in one of the quarters, then expanding to the next once it is filled.
* Starting with one ride in each quarter, expanding evenly throughout the game.
Each one's is correct, but it would be advisable to stick to the chosen method.
 
Players who choose to utilize only one quarter at the beginning, should block the paths leading to the other quarters using 'No Entry' signs, and also keep the [[Miniature Railroad]] shut down until later to prevent [[guests]] getting lost. Players who picked the other option should try to stick close to the railroad's stops in order to prevent guests from wandering too much without rides, then fill up towards the center.
 
With almost 55,000m² (592,015ft²) of usable land, [[Magic Quarters]] should hardly offer any trouble at all. The first mission would be to expand slowly in the beginning and repay the ongoing loan. Another, wiserecommendation tipis would implyto savingsave hill space for Roller Coasters most playsplayers willmight want to build Year 4. In [[Roller Coaster Tycoon|the original game]], park value will drop significantly within 4four years, so it might be wise to replace older flat rides near the end. A good strategy is to build 2 coasters per year, and keep all the flat rides around the main paths, doing that will get the attention of the guests and get more cash. Building Roller Coasters is the best way of increasing the park value, so a new roller coaster will definitely be needed in Year 4, for players who still don't meet the requirements by October year 3.
 
A good strategy for this one, is to build 2 coasters per year, and keep all the flat rides around the main paths, doing that will get the attention of the guests and get more cash.
 
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