Magic Quarters/Scenario Guide: Difference between revisions

improved formulations
No edit summary
(improved formulations)
 
(One intermediate revision by one other user not shown)
Line 1:
{{Sgreminder}}
{{Sgreminder}}[[File:MagicQuartersFinished.png|thumb|Magic Quarters - finished.]]
 
At first, you[[Magic shouldQuarters]]' definitelyresearch setpriorities yourshould researchbe set to [[Thrill Rides]] only at $400 a month, as thatthis kind of rides is the only thing you areone lacking at the beginning. YouMost probablyplayers won't even need to research [[Roller Coasters]] at all, as there are 12twelve different types available from the start. After that, builda somehandful of [[Rides|rides]] and [[shops]] andwill come in order to either increase the entry fee or charge ride admissions. There are basically two options:
* Starting in one of the quarters, expanding to the next once it is filled.
* Starting in all of the quarters, expanding evenly throughout the game.
 
There are basically two options available for park expansion:
Select the method you are more comfortable with, and start building. If you choose to utilize only one quarter at the beginning, block the paths in the back of the park with 'No Entry' signs and keep the Miniature Railroad shut down until later to prevent guests getting lost.
* Starting in one of the quarters, then expanding to the next once it is filled.
* Starting inwith allone ofride in theeach quartersquarter, expanding evenly throughout the game.
Each one is correct, but it would be advisable to stick to the chosen method.
 
Players who choose to utilize only one quarter at the beginning, should block the paths leading to the other quarters using 'No Entry' signs, and also keep the [[Miniature Railroad]] shut down until later to prevent [[guests]] getting lost. Players who picked the other option should try to stick close to the railroad's stops in order to prevent guests from wandering too much without rides, then fill up towards the center.
With almost 55,000m² (592,015ft²), the park is really big, and it should be no trouble at all to win this scenario. Expand slowly in the beginning and repay your loan. Save some space for Roller Coasters you might want to build in Year 4. Just remember that park value drops as your rides age, so it might be wise to replace older rides near the end. Building Roller Coasters is the best way of increasing your park value, so just add some if you don't meet the requirements in Year 4.
 
With almost 55,000m² (592,015ft²), theof park is reallyusable bigland, and[[Magic itQuarters]] should behardly offer noany trouble at all. toThe winfirst thismission scenario.would be to Expandexpand slowly in the beginning and repay yourthe ongoing loan. SaveAnother somerecommendation is to save hill space for Roller Coasters youmost players might want to build in Year 4. JustIn remember[[Roller thatCoaster Tycoon|the original game]], park value dropswill asdrop yoursignificantly rideswithin four ageyears, so it might be wise to replace older flat rides near the end. A good strategy is to build 2 coasters per year, and keep all the flat rides around the main paths, doing that will get the attention of the guests and get more cash. Building Roller Coasters is the best way of increasing yourthe park value, so justa addnew somecoaster ifwill youdefinitely be needed in Year 4 for players who don't meet the requirements inby YearOctober 4year 3.
A good strategy for this one, is to build 2 coasters per year, and keep all the flat rides around the main paths, doing that will get the attention of the guests and get more cash.
 
{{Sgreminder}}[[File:MagicQuartersFinished.png|thumbright|Magic Quarters - finished.220x220px]]
[[File:Magic Quarters RCT.jpg|right|220x220px]]
[[File:Magic Quarters RCT 2.jpg|right|220x220px]]