Lightning Peaks: Difference between revisions

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== Scenario Guide ==
== Scenario Guide ==
{{sgreminder}}
The park is broken up into several mountains and a long pathway from the bottom to the summit of the first peak. There are chairlifts connecting the entrance and the peak.
The park is broken up into several mountains and a long pathway from the bottom to the summit of the first peak. There are chairlifts connecting the entrance and the peak.


Since the guests are concentrated in this area, build non-tracked rides along the pathway, and roller coasters near the top. Roller coasters can either be a compact chain-lift design or a few powered launch designs. Make sure to place shops, stalls, and bathrooms at the entrance and peak.
Since the guests are concentrated in this area, build non-tracked rides along the pathway, and roller coasters near the top. Roller coasters can either be a compact chain-lift design or a few powered launch designs. Make sure to place shops, stalls, and bathrooms at the entrance and peak.

Revision as of 03:21, 23 June 2010

Overview

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Pre-Built Rides:

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Park Description

The beautiful mountains of Lightning Peaks are popular with walkers and sightseers. Use the available land to attract a new thrill-seeking clientele.

Objective

To have at least 900 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

The park is broken up into several mountains and a long pathway from the bottom to the summit of the first peak. There are chairlifts connecting the entrance and the peak.

Since the guests are concentrated in this area, build non-tracked rides along the pathway, and roller coasters near the top. Roller coasters can either be a compact chain-lift design or a few powered launch designs. Make sure to place shops, stalls, and bathrooms at the entrance and peak.

Once you run out of space at the top, progress to the other peaks in the same fashion. Make sure a chairlift connects each peak. Shops and stalls should be placed at logical intervals.

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Available Scenery

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Researched Scenery

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Other Notes

Preceded by [[:Category:RollerCoaster Tycoon Scenario|List of scenarios]] in Succeeded by
[[Big Pier]] [[RollerCoaster Tycoon]] [[Ivory Towers]]

[[Category:RollerCoaster Tycoon Scenario]]