Jolly Jungle/Scenario Guide: Difference between revisions

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{{Sgreminder}}The main difficulty of Jolly Jungle isn't much the high guest count, but instead the trees and shrubs filling most of the space. Players have four years and plenty of invaded space for roller coasters. Tree removal is automatic from RCT2 onwards, but in both games it will cost money. As such, players should plan their expansion very carefully if they don't want to risk running out of money since March Year 1.
{{Sgreminder}}
The main difficulty of Jolly Jungle isn't much the high guest count, but instead the trees and shrubs filling most of the space. You have four years and plenty of space (albeit invaded) for roller coasters. Since removing those trees will cost money, players should plan their expansion very carefully if they don't want to risk running out of money since March Year 1.


A good start would be building one small roller coaster, such as the the most solid choice available from the get-go, the [[Wooden Wild Mouse|Wooden Crazy Rodent (RCT1) / Wild Mouse (RCT2)]] , and with a custom design for money purposes exposed earlier. After that, a couple gentle rides and a thrill ride, as well as some stalls with correct park/ride admissions and one of each staff, and the park will be ready to open.
A good start would be building one small roller coaster, such as the the most solid choice available from the get-go, the [[Wooden Wild Mouse|Wooden Crazy Rodent (RCT1) / Wild Mouse (RCT2)]] , and with a custom design for money purposes exposed earlier. After that, a couple gentle rides and a thrill ride, as well as some stalls with correct park/ride admissions and one of each staff, and the park will be ready to open.