Hydro Hills/Scenario Guide: Difference between revisions

From RollerCoaster Tycoon Wiki Wiki, the RollerCoaster Tycoon encyclopedia that anyone can edit.
Content added Content deleted
(Created page with "{{sgreminder}} thumb|Hydro Hills - finished This objective is rather easy if you've had experience with previous park value objectives (such as...")
 
No edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{sgreminder}}[[File:HydroHillsFinished.png|thumb|Hydro Hills - finished]]
{{sgreminder}}
[[File:HydroHillsFinished.png|thumb|Hydro Hills - finished]]
[[File:Hydro Hills RCT.jpg|thumb|220x220px]]
This objective is rather easy if you've had experience with previous park value objectives (such as [[Dinky Park]], [[Diamond Heights]], and [[Katie's World]], for example). Start off by setting your research to roller coasters, thrill rides, gentle rides, and shops and stalls to maximum funding. Build two Shuttle Loops next to each other and set them to launch simultaneously. This will boost excitement, and gives them identical loading rates). Build some gentle and thrill rides scattered around the bottom lake, this will bring in some guests and also help you make some money.
'''Hydro Hills''' is rather easy for players accustomed to previous park value objective scenarios (such as '''[[Dinky Park]]''', '''[[Diamond Heights]]''', and '''[[Katie's World]]''', for example). Research should be set to roller coasters, thrill & gentle rides, and shops/stalls to maximum funding. Two ''Shuttle Loops'' next to each other and set to launch simultaneously, would be a solid start. This will boost excitement, as well as give them identical loading rates. Some gentle and thrill rides scattered around the bottom lake, will bring in some guests and will also make some solid money to start with.


A nice trick with this park is to build in each lake as you expand. When you finish up with the fist lake move to the second and fit as much as you can in the second lake; then move to the third, and so on. By not packing everything into one lake like the picture shown, you will avoid the guests complaining about it being too packed. Rapid expansion does help, try fitting a few gentle and thrill rides in each lake with a coaster or two where you can fit it.
A nice trick with this park is to build in each lake as the park expands. This prevents overcrowding, as in RCT1 wide paths do hardly work in this matter. Two-tile paths barely work in RCT2, and the problem's actually addressed in OpenRCT2. In the original game, cramming all rides in the first lake without a properly planned layout, will bring the overcrowding issue in no time.


When you are at the end of the objective you should have around 4-7 coasters (excluding the Shuttle Loops) and lots of flat rides scattered around the park. You should have your loan paid off and a park value close to $30,000, much more than what the objective requires.
By the end, players should have around 4-7 coasters (excluding the Shuttle Loops) and lots of flat rides scattered around the park, as well as the loan paid off and a park value close to $30,000, much more than what the objective requires. Deleting the pre-built [[Boat Hire|boat hire]] shouldn't be necessary at all, though closing the track into a partial or full circuit and/or landscaping around it to prevent boats from getting stuck can help it be more successful.
[[Category:Scenario Guide]]

Players sometimes can delete the boat hire, but it shouldn't be necessary.

Latest revision as of 23:52, 17 March 2021

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Hydro Hills - finished

Hydro Hills is rather easy for players accustomed to previous park value objective scenarios (such as Dinky Park, Diamond Heights, and Katie's World, for example). Research should be set to roller coasters, thrill & gentle rides, and shops/stalls to maximum funding. Two Shuttle Loops next to each other and set to launch simultaneously, would be a solid start. This will boost excitement, as well as give them identical loading rates. Some gentle and thrill rides scattered around the bottom lake, will bring in some guests and will also make some solid money to start with.

A nice trick with this park is to build in each lake as the park expands. This prevents overcrowding, as in RCT1 wide paths do hardly work in this matter. Two-tile paths barely work in RCT2, and the problem's actually addressed in OpenRCT2. In the original game, cramming all rides in the first lake without a properly planned layout, will bring the overcrowding issue in no time.

By the end, players should have around 4-7 coasters (excluding the Shuttle Loops) and lots of flat rides scattered around the park, as well as the loan paid off and a park value close to $30,000, much more than what the objective requires. Deleting the pre-built boat hire shouldn't be necessary at all, though closing the track into a partial or full circuit and/or landscaping around it to prevent boats from getting stuck can help it be more successful.