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[[File:Gravity Gardens RCT2-0.png|thumb|220x220px]]


==Scenario Guide==
{{Sgreminder}}
{{Sgreminder}}
==Strategy 1 : Constant Construction==
* As you have more than enough space, don't go buying more land than you need. Not only will it be (almost) pointless, but it will also cost you $100 per tile. So you're probably better off using the land you already own.
* As there's already more than enough available space here in Gravity Gardens, players shouldn't go buying more land. Not only will it be (almost) pointless, but it will also cost $100 per tile. So it's most probably better off using the already owned land.
* As the only rides you have are roller coasters, this park won't be very popular for those guests with low nausea thresholds. Therefore, be sure to build nice and gentle roller coasters as well as tall and epic roller coasters.
* As the only available rides are roller coasters, this park won't be popular for those guests with low nausea thresholds. Therefore, players should build nice and gentle roller coasters as well as tall and epic roller coasters. It's also important to build those low-density coasters either near the park's entrance, or near the stations of the most massive coasters, in order for them to fill easily.
* Due to the objective of this scenario, achieving park value of $500,000 with only coasters is pretty easy. Every year, one coaster should be built, try to make small coasters be used by little kids while massive high-intensity coasters would be preferred by the adults.
* The objective of this scenario – a park value of $500,000 with only coasters – may seem quite daunting, but in fact is pretty straightforward : building one new massive coaster each year, surrounded by a small one for little kids while massive high-intensity coasters would be preferred by the adults is basically the way to go here. The absence of a time limit also nullifies all sense of emergency, allowing unsure players to think and plan ahead.
* The Park Value part of the objective will be hard to reach, and the guests are charged at the Park Entrance only. So remember to put a lot of shops in every zone of your park, in order to get some much needed money.
* As Gravity Gardens is a pay-per-entry park, players also will need to open a lot of shops, in order to get some much needed money. They should also remember to place ATMs at the park entrance & near every food spot, as well as using the ''umbrella cheat'' for an easy buck. Prices for those stalls, as well as for On-Ride Photos, will be of prime importance.
* The [[LIM Launched Roller Coaster|L.I.M. Launched Roller Coaster]] is available in this scenario. Therefore, use it. And a lot.
* The [[LIM Launched Roller Coaster|L.I.M. Launched Roller Coaster]] is available in this scenario. Therefore, players are highly advised to use it. And a lot. Building 5 Shuttle Loops will allow the clever player to instantly charge $40 at the gates, if not more, while keeping guests away from the main path grid and keeping easy replacement options. It's a win-win-win situation.
* This scenario is pretty hard, the objective itself seems easy at first, but as you progress, you will find out that it's much more difficult than you thought. There's no time limit however, as this scenario can take more than 6 in-game years.
* It might prove important, however, to block off some of the faraway pathes in the beginning, as in [[Evergreen Gardens]], [[Geoffrey Gardens]], and most recently [[Factory Capers]] & [[Crazy Castle]].


=== Alternative Strategy: Close & Open the Park ===
== Alternative Strategy: Close & Open the Park ==
*Players should try not to spend more than $15,000 in any new Roller Coaster built.
Try not to spend more than $15,000 in any Roller Coaster you built. Add 'No-Entry' signs to areas without any rides and once your cash is low and guest count is at least 1,000, close all rides and the park, and remove guests from the park using said no-entry signs. After only 100 guests remain, remove (or deactivate) those signs, re-open the park with a $50.00 park entry fee (make sure your park is developed enough). Advertise with free food vouchers and advertising campaigns once you get the money. If you can muster 1,500 guests, you should have received $70,000 from plain park entries. Pay off all your debt first then build some more, continue advertising, close the park once guests stop flowing, repeat procedure until you get a $500,000 park value. Try not to take out loans if your debt is $20,000 or more because you'll need to pay your loan back too to accomplish this park's objective.
*As in previous strategy, Adding  'No-Entry' signs to block unused space off will be needed, as well as removing one tile of path so staff also doesn't pass these and gets away from main work source.
*Once cash geys low and guest count is over 1,000, players should do something that might seem counter-intuitive, but will work out fine in retrospect : closing all rides and the park, and send guests home using said no-entry signs.
*After only 100 guests remain, players can remove (or deactivate) those signs, then re-open the park with a $50.00 park entry fee (provided that the park's developed enough). Using free food vouchers and advertising campaigns when money rolls back in. If players following this strategy can muster 1,500 guests, then they should have received $70,000 from plain park entries. This, of course, wouldn't include further money from shops, stalls, and eventual use of the ''umbrella cheat''.
*Players then have to pay off the whole loan then build some more, carry on advertising, and closing the park once guests stop flowing.
*Then it's "rinse-and-repeat" until the goal's met.
*Players should not try to take out loans if their debt is $20,000 or more because they'll need to pay it loan back too to reach the goal.
*The park value will plummet when closing the park, but jump back up (and even higher) quickly once re-opened.


==Tutorial Video==
Your park value will fall when you close the park, but it'll recover fast once re-opened.
[https://www.youtube.com/watch?v=i9lC22QH_Sw Marcel Vos' tutorial 'How to beat Gravity Gardens']
==Gallery==
[[File:Gravity Gardens RCT2-0.png|thumb|220x220px]]
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Latest revision as of 06:40, 28 March 2020

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Strategy 1 : Constant Construction

  • As there's already more than enough available space here in Gravity Gardens, players shouldn't go buying more land. Not only will it be (almost) pointless, but it will also cost $100 per tile. So it's most probably better off using the already owned land.
  • As the only available rides are roller coasters, this park won't be popular for those guests with low nausea thresholds. Therefore, players should build nice and gentle roller coasters as well as tall and epic roller coasters. It's also important to build those low-density coasters either near the park's entrance, or near the stations of the most massive coasters, in order for them to fill easily.
  • The objective of this scenario – a park value of $500,000 with only coasters – may seem quite daunting, but in fact is pretty straightforward : building one new massive coaster each year, surrounded by a small one for little kids while massive high-intensity coasters would be preferred by the adults is basically the way to go here. The absence of a time limit also nullifies all sense of emergency, allowing unsure players to think and plan ahead.
  • As Gravity Gardens is a pay-per-entry park, players also will need to open a lot of shops, in order to get some much needed money. They should also remember to place ATMs at the park entrance & near every food spot, as well as using the umbrella cheat for an easy buck. Prices for those stalls, as well as for On-Ride Photos, will be of prime importance.
  • The L.I.M. Launched Roller Coaster is available in this scenario. Therefore, players are highly advised to use it. And a lot. Building 5 Shuttle Loops will allow the clever player to instantly charge $40 at the gates, if not more, while keeping guests away from the main path grid and keeping easy replacement options. It's a win-win-win situation.
  • It might prove important, however, to block off some of the faraway pathes in the beginning, as in Evergreen Gardens, Geoffrey Gardens, and most recently Factory Capers & Crazy Castle.

Alternative Strategy: Close & Open the Park

  • Players should try not to spend more than $15,000 in any new Roller Coaster built.
  • As in previous strategy, Adding  'No-Entry' signs to block unused space off will be needed, as well as removing one tile of path so staff also doesn't pass these and gets away from main work source.
  • Once cash geys low and guest count is over 1,000, players should do something that might seem counter-intuitive, but will work out fine in retrospect : closing all rides and the park, and send guests home using said no-entry signs.
  • After only 100 guests remain, players can remove (or deactivate) those signs, then re-open the park with a $50.00 park entry fee (provided that the park's developed enough). Using free food vouchers and advertising campaigns when money rolls back in. If players following this strategy can muster 1,500 guests, then they should have received $70,000 from plain park entries. This, of course, wouldn't include further money from shops, stalls, and eventual use of the umbrella cheat.
  • Players then have to pay off the whole loan then build some more, carry on advertising, and closing the park once guests stop flowing.
  • Then it's "rinse-and-repeat" until the goal's met.
  • Players should not try to take out loans if their debt is $20,000 or more because they'll need to pay it loan back too to reach the goal.
  • The park value will plummet when closing the park, but jump back up (and even higher) quickly once re-opened.

Tutorial Video

Marcel Vos' tutorial 'How to beat Gravity Gardens'

Gallery