Future World/Scenario Guide: Difference between revisions

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[[File:FutureWorldFinished.png|thumb|Future World - Finished]]
[[File:FutureWorldFinished.png|thumb|Future World - Finished]]
[[File:Future World RCT.jpg|thumb|220x220px]]

[[File:Future World RCT 2.png|thumb|220x220px]]
The player starts with a Vertical Roller Coaster called ''Thunder Twist'', a path going all the way around the park, and a Suspended Monorail connecting the far ends of the park with the entrance. A strong piece of advice is to keep everything and start by building a few gentle and thrill rides, as well as stalls. It is possible, however, to remove Thunder Twist early on and replace it with another roller coaster, as the coaster's prone to crashing as a result of a Station Brakes Failure. It is also possible to set a park entry fee instead of the ride admissions.
The player starts with a Vertical Roller Coaster called ''Thunder Twist'', a path going all the way around the park, and a Suspended Monorail connecting the far ends of the park with the entrance. A strong piece of advice is to keep everything and start by building a few gentle and thrill rides, as well as stalls. It is possible, however, to remove Thunder Twist early on and replace it with another roller coaster, as the coaster's prone to crashing as a result of a Station Brakes Failure. It is also possible to set a park entry fee instead of the ride admissions.



Revision as of 13:16, 10 March 2017

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Future World - Finished

The player starts with a Vertical Roller Coaster called Thunder Twist, a path going all the way around the park, and a Suspended Monorail connecting the far ends of the park with the entrance. A strong piece of advice is to keep everything and start by building a few gentle and thrill rides, as well as stalls. It is possible, however, to remove Thunder Twist early on and replace it with another roller coaster, as the coaster's prone to crashing as a result of a Station Brakes Failure. It is also possible to set a park entry fee instead of the ride admissions.

Basically, this scenario is not very hard. There's plenty of room to build exciting roller coasters, and a terrain far easier than the previous scenario. Reaching 1,500 guests will require quite an amount of roller coasters, so planning ahead is required. As always, building a new roller coaster once the money is in is the strategy to follow. A nice Steel Wild Mouse Roller Coaster can be built for ~$5,000, so it makes a solid choice for early expansion. However, it is necessary to try to reach excitement ratings of at least 6.70 on these to attract a lot of guests, this without forgetting to add new gentle and thrill rides every now and then.

In the end, around 9-11 roller coasters open is a good target, and should bring a solid 1,500 guests without any difficulty.