Frightmare Hills/Scenario Guide: Difference between revisions

From RollerCoaster Tycoon Wiki Wiki, the RollerCoaster Tycoon encyclopedia that anyone can edit.
Content added Content deleted
No edit summary
No edit summary
Line 1: Line 1:
{{Sgreminder}}
{{Sgreminder}}
[[File:Frightmare Hills RCT.jpg|thumb|220x220px]]
[[File:Frightmare Hills RCT.jpg|thumb|220x220px]]
First of all, consider demolishing Frightmare, as its nausea rating is very high. It will net a nice sum of cash with which you can use to replace it with several other coasters. The [[paths#Pathing Systems|path system]] also needs some work.
First of all, consider demolishing Frightmare, as its nausea rating is very high. It will net a nice sum of cash with which you can use to replace it with several other coasters. If you keep it, remove the final sequence of inline twists, add a section of helixes and brakes before the station to prevent crashes, and station a mechanic at the exit. The park's [[paths#Pathing Systems|path system]] also needs some work, so block off and remove unused sections to keep guests and staff from wandering.


Build a few smaller coasters like the [[Wooden Crazy Rodent Roller Coaster]] and [[Powered Launch|Launched Coasters]] to start generating profit. As money accumulates, add more roller coasters and smaller attractions, maintaining a wide variety of rides to please everyone who visits the park.[[File:Frightmare_Hills_barely_finished.png|thumb|Frightmare Hills (barely) finished by [[User:Sucinum|Sucinum]].]]
Build a few smaller coasters like the [[Wooden Crazy Rodent Roller Coaster]] and [[Powered Launch|Launched Coasters]] to start generating profit. As money accumulates, add more roller coasters and smaller attractions, maintaining a wide variety of rides to please everyone who visits the park.[[File:Frightmare_Hills_barely_finished.png|thumb|Frightmare Hills (barely) finished by [[User:Sucinum|Sucinum]].]]

Revision as of 07:18, 5 June 2017

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

First of all, consider demolishing Frightmare, as its nausea rating is very high. It will net a nice sum of cash with which you can use to replace it with several other coasters. If you keep it, remove the final sequence of inline twists, add a section of helixes and brakes before the station to prevent crashes, and station a mechanic at the exit. The park's path system also needs some work, so block off and remove unused sections to keep guests and staff from wandering.

Build a few smaller coasters like the Wooden Crazy Rodent Roller Coaster and Launched Coasters to start generating profit. As money accumulates, add more roller coasters and smaller attractions, maintaining a wide variety of rides to please everyone who visits the park.

Frightmare Hills (barely) finished by Sucinum.

Listen to your guests' comments. Do not be afraid to add shops and stalls at every corner if you have to so long as your rides are bringing in plenty of money. Hire plenty of staff to keep your park perfectly clean and throw in some entertainers which help you countering the park rating handicap. It is easier to attract guests in the first year, so pull out your maximum loan to give your park a jump-start with some exciting roller coasters if you need to. If you do not have at least 1000 guests by the end of the first year, consider restarting the scenario. Keep your park rating up, keep building rides, and advertise frequently; you will need to pull out all the stops to succeed here.

Frightmare Hills (properly) finished by Sucinum.

If you stop expanding and advertising, you will start losing guests at an alarming rate, so beware.