Fiasco Forest: Difference between revisions

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(Added a few tips about Dynamite Run and building paths.)
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First things first. We should fix what is on this list, if it can be done with the game still paused. Start by double-clicking the close button on Death Slide, or else it will [[crash]]. Also close Whiplash, nobody is going to go on that ride anyway at the moment. And close up the boatride as well, since people can't get off the ride right now.
First things first. We should fix what is on this list, if it can be done with the game still paused. Start by double-clicking the close button on Death Slide, or else it will [[crash]]. Also close Whiplash, nobody is going to go on that ride anyway at the moment. And close up the boatride as well, since people can't get off the ride right now.


After this, hire five mechanics, one for each ride in the park, and set their patrol area on the exit of their ride. Then, set all of the inspection times to 10 minutes. Now go to the exit of Dynamite Run and press 3, 4 and 5 consecutively. Now start moving people that are in the middle of nowhere, about to get lost. Grab them and throw the back on the paths. You can also start hiring handymen and giving them patrol areas. Don't forget to uncheck mowing! After this, go to the research window and check only exiting rides, with maximum funding. The last things to do is about making sure you're making enough money. Take the maximum loan, $8000, and raise the park entrance fee to $15 or $20.
After this, hire five mechanics, one for each ride in the park, and set their patrol area on the exit of their ride. Then, set all of the inspection times to 10 minutes. Now go to the exit of Dynamite Run and press 3, 4 and 5 consecutively. Now start moving people that are in the middle of nowhere, about to get lost. Grab them and throw the back on the paths. Next, double click close on Dynamite Run, set it to run only one train, and then reopen it. This will keep it from crashing in the event that you don't get to correcting it in time. You can also start hiring handymen and giving them patrol areas. Don't forget to uncheck mowing! After this, go to the research window and check only exiting rides, with maximum funding. The last things to do is about making sure you're making enough money. Take the maximum loan, $8000, and raise the park entrance fee to $15 or $20.


Now it gets exciting. This part needs to be done fast, so the game should get saved at this point; although it is still March 1st, there's been a lot of work to do around here!
Now it gets exciting. This part needs to be done fast, so the game should get saved at this point; although it is still March 1st, there's been a lot of work to do around here!
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Unpause the game and let's go!
Unpause the game and let's go!


Start by making closed track on the crests of Death slide. Also, towards the end where the glide goes down only one level, make the track closed. This drop also counts for a hump, and it might just crash here. Let one boat go through testmode and then open it, so you can start making profit. There can be made more profit off of Death Slide from now on, so raise the entrance fee.
Start by making closed track on the crests of Death slide. Also, towards the end where the glide goes down only one level, make the track closed. This drop also counts for a hump, and it might just crash here. Let one boat go through testmode and then open it, so you can start making profit. Also extend the chain lift all the way down to the bottom of the first hill, or else you'll have issues with boats getting stuck whenever it breaks down. There can be made more profit off of Death Slide from now on, so raise the entrance fee.


Now move on to Whiplash. There is only one problem area in this ride. So press H and V consecutively, and in the tunnel, at the lowest part at the end, remove the part from where it goes down to where it goes up again, and make it go up first, and down afterwards. Now it will have a intensity rating of only 7 instead of 12, and the excitement rating also goes up. Let one train go through testmode and then open it. There can be made more profit off of Whiplash from now on, so raise the entrance fee.
Now move on to Whiplash. There is only one problem area in this ride. So press H and V consecutively, and in the tunnel, at the lowest part at the end, remove the part from where it goes down to where it goes up again, and make it go up first, and down afterwards. Now it will have a intensity rating of only 7 instead of 12, and the excitement rating also goes up. Let one train go through testmode and then open it. There can be made more profit off of Whiplash from now on, so raise the entrance fee.


Close up Dynamite Run now, it shouldn't be too late yet. But before you start changing the layout, build an exit path, or people will get lost! At the highest point after the lifthill, it goes 60 degrees up first, parallel to the station, and then goes down with a big bend. That's the critical point on this ride. Remove the first part of the bend down. That's the upper part. Keep clicking the remove button until you are at the steep up part. The part that completely goes 60 degrees up. This is the last piece you need to remove. Now go to 30 degrees and after that, go flat. Go flat, until you can make a small bend left. Build this, then a part down 30 degrees and your ride is complete again, but this time, the ride is also safe to ride on! Let one train go through testmode and then open it. Don't forget to edit the waiting times etc.!
Close up Dynamite Run now, it shouldn't be too late yet. But before you start changing the layout, build an exit path, or people will get lost! Also make sure you take any more guests that are lost and put them back on the path. At the highest point after the lifthill, it goes 60 degrees up first, parallel to the station, and then goes down with a big bend. That's the critical point on this ride. Remove the first part of the bend down. That's the upper part. Keep clicking the remove button until you are at the steep up part. The part that completely goes 60 degrees up. This is the last piece you need to remove. Now go to 30 degrees and after that, go flat. Go flat, until you can make a small bend left. Build this, then a part down 30 degrees and your ride is complete again, but this time, the ride is also safe to ride on! Let one train go through testmode and then open it. Don't forget to edit the waiting times etc.!


Alternatively, demolishing one or both of the exisiting coasters and replacing them with a pre-built Wooden Crazy Rodent Coaster is just as effective, and saves you a decent amount of time.
Next up: the boat ride. Lower the 3 tiles of land that are in the way, raise the waterlevel on the middle part, done. One could also demolish the ride, or make it a closed circuit. Raise the entrance fee and name the ride if you wish to do so.

Next up: the boat ride. Lower the 3 tiles of land that are in the way, raise the water level on the middle part, done. One could also demolish the ride, or make it a closed circuit. Raise the entrance fee and name the ride if you wish to do so.


Let's take a look at that list again. What's left to do? While having the game paused again, you can see all of the problem areas that are left:
Let's take a look at that list again. What's left to do? While having the game paused again, you can see all of the problem areas that are left:
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*There are no information kiosks<br />
*There are no information kiosks<br />


Fix all of this as fast as possible. Connect the path that runs from the entrance of Dynamite Run to somewhere in the upper area of the park, connect the path that ends at Geriatric Cars to the path that runs just a bit below it. When you are done dealing with the paths, don't forget to hire new handymen to keep it all clean, and give them patrol areas! Also, don't forget to build benches and trash cans on all the paths. Close to shops and the exits of rides, build extra trash cans and benches, especially those with a high nausea rating.
Fix all of this as fast as possible. Connect the path that runs from the entrance of Dynamite Run to somewhere in the upper area of the park and build a few flat rides along it, connect the path that ends at Geriatric Cars to the path that runs just a bit below it. When you are done dealing with the paths, don't forget to hire new handymen to keep it all clean, and give them patrol areas! Also, don't forget to build benches and trash cans on all the paths. Close to shops and the exits of rides, build extra trash cans and benches, especially those with a high nausea rating.


Now build enough foodstalls, drinkstalls, toilets and information kiosks all around your park, and after all of this you can start building other rides. Do not build any additional coasters. The two that are already in the park are excellent coasters now that you don't have a chance of dying on them anymore, so keep Dynamite Run and Whiplash as coasters. You should build exiting rides and gentle rides. I can recommend building [[Whoa Belly/Launched Freefall|Whoa Bellys (Launched Freefalls)]] and [[Gravitron/Top Spin|Gravitrons (Top Spins)]] in each operation mode. You need to build as much rides as you can, continuously. By building rides all the time, people will come flocking in, wondering what the new rides are like. Your guest number will go up all the time. Don't forget to hire a new mechanic each time you purchase a new ride. Set the inspection time to 10 minutes and put the patrol area of the mechanic on the exit of the ride only.
Now build enough foodstalls, drinkstalls, toilets and information kiosks all around your park, and after all of this you can start building other rides. Do not build any additional coasters. The two that are already in the park are excellent coasters now that you don't have a chance of dying on them anymore, so keep Dynamite Run and Whiplash as coasters. You should build exiting rides and gentle rides. I can recommend building [[Whoa Belly/Launched Freefall|Whoa Bellys (Launched Freefalls)]] and [[Gravitron/Top Spin|Gravitrons (Top Spins)]] in each operation mode. You need to build as much rides as you can, continuously. By building rides all the time, people will come flocking in, wondering what the new rides are like. Your guest number will go up all the time. Don't forget to hire a new mechanic each time you purchase a new ride. Set the inspection time to 10 minutes and put the patrol area of the mechanic on the exit of the ride only.