Evergreen Gardens
Overview
Convert the beautiful Evergreen Gardens into a thriving theme park.
Evergreen Gardens is a tricky scenario. It's not entirely difficult, but it does leave little room for building rides. This was obviously not intended to be a theme park. The guest requirement may seem intimidating at first, being almost twice the amount of any of the scenarios thus far, but you have an extra year to achieve the goal and a rather large park. Don't be afraid to delete some of the scenery.
Scenario Guide
Remember:
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Evergreen Gardens is one of the largest parks in the original RCT, and has one of the largest loan limits of $40,000. The primary problem with this big, beautiful, undeveloped park is its over developed path system; which covers a good part of the park. When you begin developing the park you will get a huge load of "Guest # is lost and can't find the park exit." Even if you build one or two Information Kiosks, these guests will still get lost due to the paths. The park is also large enough to where you should consider one or two forms of transportation so the guests can make much of their experience, and their money.
Since this scenario is very large and you probably can't fully develop it in the beginning, it's better to cut off the paths leading to places you can't develop just yet. Wait untill you have more guests and more money to spend there, then re-connect the paths back.
In the beginning of the objective you'll notice you're lacking on all elements that a park needs other than theming. Set research to maximum and include roller coasters, thrill rides, gentle rides and shops/stalls. You should actually include only shops in the beginning so you can research the Information Kiosk, which is the holy grail of this objective, since the guests will get lost very easily.
You have $40,000 at your hands so you should be able to get a good start on developing the park. Don't go overboard on building rides. One coaster (Woodchip makes for a nice start), all the thrill rides (you only have two...) and a few gentle rides will really attract some guests to get some money rolling in. You shouldn't spend more than $12,000 on all of this. Hire some mechanics and handymen to keep the park in order. Assign small patrol areas. Your employees will wander just like the guests, but you won't get notified about it.
Food, drinks and bathrooms will be very important in this objective. You should have at least 6 bathrooms, 8 or 9 is recommended, and at least 4 tandems of foods and drinks. Guests will get tired in the park, so place benches everywhere.
Slowly continue to expand the park as new rides become available. When you get the steel coaster, you should build the Shuttle Loop (even a twin if you want); this is a very popular ride and will attract a good number of guests and earn you a lot of money. when you start to make near $1,000 a week you should invest in either a railroad or a monorail (the latter is reccomended) to help get you guests to the back end of the park without getting lost or tired. An observation tower will help the guests see where they want to go and prevent them from getting lost.
The objective's challenge is handling a large park while still trying to improve it. Don't worry about attracting huge sums of guests at the start, just get the park functioning and try to bring in some money. Keeping with a good building pace you should be able to have more than 1,200 guests by year 4 with no advertisements. 4 years is plenty of time to get 1,000 guests in the park. Just take your time and make sure you satisfy your guests, it will help attract more over time. You probably will achieve your objective using only half the space, but this park can be completely filled with rides, reaching a park value of $70.000!
Available Rides
Transport
- Miniature Railroad (Steam Trains)
- Monorail (Small Monorail Cars)
Gentle
- Car Ride (Pick-Up Trucks, Sportscars, Racing Cars)
- Ferris Wheel or Haunted House
- Hedge Maze
- Merry-Go-Round
Roller Coasters
- Steel Mini Roller Coaster (Ladybird Cars, Log Cars, Rocket Cars)
- Wooden Roller Coaster (Wooden Roller Coaster Train)
Thrill
Water
- Boat Hire (Rowing Boats, Swan Pedal-Boats, Canoes, Bumper Boats, Water Tricycles)
Shops/Stalls
Researched Rides
Transport
- Chairlift (Chairlift Cars)
Gentle
Roller Coasters
- Bobsled Roller Coaster
- Mine Train Roller Coaster
- Single-Rail Roller Coaster (Horses, Motorbikes)
- Stand-Up Steel Roller Coaster
- Steel Corkscrew Roller Coaster (Roller Coaster Train)
- Steel Roller Coaster (Roller Coaster Train)
- Suspended Roller Coaster (Suspended Swinging Cars)
- Wooden Crazy Rodent Roller Coaster (Mine Trucks, Mouse Cars)
Thrill
- 3D Cinema
- Go Karts
- Gravitron
- Motion Simulator
- Swinging Inverter Ship
- Swinging Ship or Scrambled Eggs
- Whoa Belly
Water
Shops/Stalls
- Balloon Stall
- Cotton Candy Stall
- Fries Stall
- Information Kiosk
- Pizza Stall
- Popcorn Stall
- Souvenir Stall
Upgrades
- Monorail: Streamlined Monorail Cars
- Stand-Up Steel Roller Coaster: Corkscrew
- Stand-Up Steel Roller Coaster: Half Loop
- Steel Corkscrew Roller Coaster: Half Loop
- Steel Corkscrew Roller Coaster: Vertical Loop
- Steel Mini Roller Coaster: Spinning Cars
- Wooden Roller Coaster: Water Splash
Available Scenery
Researched Scenery
Other Notes
Evergreen Gardens is one of the three parks that were included in the RollerCoaster Tycoon demo.
Preceded by | List of scenarios in | Succeeded by |
---|---|---|
Diamond Heights | RollerCoaster Tycoon | Bumbly Beach |