Electric Fields/Scenario Guide: Difference between revisions

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These roller coasters should have high guest capacity, which means that pre-built roller coasters will require a (not too) long queue. This might come in handy later.
These roller coasters should have high guest capacity, which means that pre-built roller coasters will require a (not too) long queue. This might come in handy later.


Starting by May, food and thirst will become a problem. Players should fix this quickly, by building food & drinks stalls, then a couple [[Toilets]] across the park. By charging all those accordingly (at least $1 profit on all stalls and $0.20 on Toilets), stable earnings will come, allowing any player to make weekly benefits. Clever players would place the food & drinks stalls inside the shed, towards the bottom, with some benches in its front for people to sit & enjoy their product without clogging the main pathes. Players will only truly need about a couple roller coasters and a handful of other flat rides to complete this scenario, which will be easy. Other useful shops and stalls such as [[Hat Stall|Hat]] & [[Balloon Stall|Balloons Stalls]] will raise the park's income. These should be placed near the exits of the park's most popular rides.
Starting by May, food and thirst will become a problem. Players should fix this quickly, by building food & drinks stalls, then a couple [[Toilets]] across the park. By charging all those accordingly (at least $1 profit on all stalls and $0.20 on Toilets), stable earnings will come, allowing any player to make [[File:RCT2_Electric_Fields.png|thumb|400px|A 22-year old Electric Fields park with over 8,300 guests, made via OpenRCT2 by YouTuber, Marcel Vos.]]weekly benefits. Clever players would place the food & drinks stalls inside the shed, towards the bottom, with some benches in its front for people to sit & enjoy their product without clogging the main pathes. Players will only truly need about a couple roller coasters and a handful of other flat rides to complete this scenario, which will be easy. Other useful shops and stalls such as [[Hat Stall|Hat]] & [[Balloon Stall|Balloons Stalls]] will raise the park's income. These should be placed near the exits of the park's most popular rides.


Players still short of the required guests should start marketing campaigns near July Year 2, even though If players built long queues for their rollercoasters, they can choose the less expensive "Ad campaign for a ride" option. Free tickets also will work wonders, even though this should only be done as a last resort option.
Players still short of the required guests should start marketing campaigns near July Year 2, even though If players built long queues for their rollercoasters, they can choose the less expensive "Ad campaign for a ride" option. Free tickets also will work wonders, even though this should only be done as a last resort option.

Latest revision as of 01:46, 21 October 2019

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

First, let's start out by building Information Kiosks and some flat gentle rides.

As for research priorities, players should make sure to research Shops & Stalls only at first (max funding, as always) for the Cash Machine so that Electric Fields' guests won't end up out of money later. After that, players can build some thrill rides then follow up on a couple roller coasters.

These roller coasters should have high guest capacity, which means that pre-built roller coasters will require a (not too) long queue. This might come in handy later.

Starting by May, food and thirst will become a problem. Players should fix this quickly, by building food & drinks stalls, then a couple Toilets across the park. By charging all those accordingly (at least $1 profit on all stalls and $0.20 on Toilets), stable earnings will come, allowing any player to make

A 22-year old Electric Fields park with over 8,300 guests, made via OpenRCT2 by YouTuber, Marcel Vos.

weekly benefits. Clever players would place the food & drinks stalls inside the shed, towards the bottom, with some benches in its front for people to sit & enjoy their product without clogging the main pathes. Players will only truly need about a couple roller coasters and a handful of other flat rides to complete this scenario, which will be easy. Other useful shops and stalls such as Hat & Balloons Stalls will raise the park's income. These should be placed near the exits of the park's most popular rides.

Players still short of the required guests should start marketing campaigns near July Year 2, even though If players built long queues for their rollercoasters, they can choose the less expensive "Ad campaign for a ride" option. Free tickets also will work wonders, even though this should only be done as a last resort option.

Electric Fields should be relatively easy, and hardly pose any problem to any player.