Ecological Salvage/Scenario Guide

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Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Money could be a huge problem in this scenario if you don't pay attention to the description where it says You can sell the old buildings for salvage. Set up some research - whatever order you want, there is not much to get - and borrow just $1,000. With a paid-entry park and high interest (%20) avoid loans at all costs.

First things first, buy some of the land to the west where the research station is and then delete the scenery there. The worst exchange rate is for the paths with the cost of land being $5 and selling the path giving you $10 for a $5 profit, but the buildings will give you much higher profits. Avoid purchasing the land where the fences are as they give you $0 (for a $5 loss). Follow the pipelines and buy/sell them too as they will give you a profit as well.

Once you've sold off the buildings set yourself up a nice small park. I built the Skidoo Dodgems, Double-Obs Tower, Snow-Cups and a very simple Corkscrew (Seal) Roller Coaster (up-down-loop-station). I added an Information Kiosk, food, drinks and bumped up the park entrance fee and sat back to wait. I did NOT build a toilet. Here's why:

As you have 5 years to reach your objective of a park value of $200,000 it is useless to build all of the rides as they are researched. You won't keep your value up for 5 years and you won't be making any money. With a very small park for the first few years, and no toilet, guests would pay to come in, ride the rides, have a drink, eat some food, look around for a toilet, get angry, then leave, to be replaced by another guest who would follow the same script. The number of guests you have is dictated by the number of rides, so even though the guests were leaving all of the time because they couldn't find a toilet, the number of guests in the park stayed at around 200 constantly as new ones would arrive, pay the entrance fee and go about their business. It's very profitable and smart when the number of guests and park rating are not your objectives.

After 3 years with a warchest built up, close your little park, demolish the rides and set about building a real park. There aren't a lot of options when it comes to rides but you have enough different Roller Coasters to reach $200,000 and if you have followed my strategy you should have oodles of $$ to pay for them. Building up a park to reach $200,000 across 2 years should be easy, as the land you have is plentiful and flat enough for whatever designs you want.