Crazy Craters/Scenario Guide: Difference between revisions
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{{Sgreminder}}As mentioned above, this scenario plays out very similarly to ''[[Arid Heights]], ''though there are a couple of key differences: |
{{Sgreminder}}As mentioned above, this scenario plays out very similarly to ''[[Arid Heights]], ''though there are a couple of key differences: |
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*More rides are available from the start, although several of them |
*More rides are available from the start, although several of them — such as the [[Roto-Drop]], [[Virginia Reel]], and the [[Suspended Looping Coaster]] — are prone to having very high nausea ratings. |
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*Players have even more space to build in, even though it is uneven at the start. |
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Players who passed [[Arid Heights]] easily should find '''the Craters''' fairly straightforward, but still need to be sure to hire enough handymen to take care of any vomit before it plunges the park rating down below the fateful threshold of defeat. |
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[[File:RCT_Crazy_Craters.png|thumb|400px|An OpenRCT2-made Crazy Craters park with over 5,200 guests, made by zachl1226.]] |
[[File:RCT_Crazy_Craters.png|thumb|400px|An OpenRCT2-made Crazy Craters park with over 5,200 guests, made by zachl1226.]] |
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Latest revision as of 12:25, 16 September 2021
Remember:
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As mentioned above, this scenario plays out very similarly to Arid Heights, though there are a couple of key differences:
- More rides are available from the start, although several of them — such as the Roto-Drop, Virginia Reel, and the Suspended Looping Coaster — are prone to having very high nausea ratings.
- Players have even more space to build in, even though it is uneven at the start.
Players who passed Arid Heights easily should find the Craters fairly straightforward, but still need to be sure to hire enough handymen to take care of any vomit before it plunges the park rating down below the fateful threshold of defeat.