Crash: Difference between revisions
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== Causes == |
== Causes == |
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The type of ride most prone to crashes is the roller coaster, though several other types of rides can crash. The most common cause of crashes is the "[[Ride breakdowns#(Station) Brakes Failure|station brakes failure |
The type of ride most prone to crashes is the roller coaster, though several other types of rides can crash. The most common cause of crashes is the "[[Ride breakdowns#(Station) Brakes Failure|station brakes failure" breakdown]] on roller coasters. On roller coasters with multiple trains, this causes a crash when one train is still in the station and another train comes in at full speed due to the station brakes failing to slow the train, causing it to collide with the back of the stationary train. On roller coasters with single-car trains, such as [[Single-Rail Roller Coaster]] and [[Wild Mouse]] variants, this is not as much of a problem. |
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Poorly-designed roller coasters can be subject to crashes, even if the ride is not broken down or if a ride has not experienced a Station Brakes Failure breakdown. Often, these rides will not pass their initial ride testing and will not be opened to the public. However, sometimes a ride mis- ride section after the train leaves the station but prior to it reaching the lift hill. If a train entering onto the lift hill is stopped due to a [[Ride breakdowns# Safety Cut-out|safety cut-out]] breakdown, there is a remote possibility that another train that has exited the station may collide with it. This example, like many others, can be prevented by increasing the minimum wait time at the station, or by reducing or eliminating space between the station and lift hill. |
Poorly-designed roller coasters can be subject to crashes, even if the ride is not broken down or if a ride has not experienced a Station Brakes Failure breakdown. Often, these rides will not pass their initial ride testing and will not be opened to the public. However, sometimes a ride mis-design can cause ride crashes under certain circumstances. For example, the roller coaster [[Dynamite Dunes#Pre-Built Rides|Dynamite Blaster]] in [[Dynamite Dunes]] has a lengthy ride section after the train leaves the station but prior to it reaching the lift hill. If a train entering onto the lift hill is stopped due to a [[Ride breakdowns# Safety Cut-out|safety cut-out]] breakdown, there is a remote possibility that another train that has exited the station may collide with it. This example, like many others, can be prevented by increasing the minimum wait time at the station, or by reducing or eliminating space between the station and lift hill. |
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Certain types of roller coaster can crash in different ways; the [[Bobsled Roller Coaster]], [[Virginia Reel]], [[Reverser Roller Coaster]], [[Flying Turns]] and [[Wooden Side-Friction Roller Coaster]] can crash as a result of cresting hills too quickly. As the trains/cars on these roller coasters are not attached to the track, they can fly free when going over hills. [[Water Slide]]s can crash in a similar way, though these crashes are preventable by using closed track at the crests of high-speed hills. The [[Ghost Train]] and [[Haunted Mansion Ride]] will crash if they too fast through a curve. |
Certain types of roller coaster can crash in different ways; the [[Bobsled Roller Coaster]], [[Virginia Reel]], [[Reverser Roller Coaster]], [[Flying Turns]] and [[Wooden Side-Friction Roller Coaster]] can crash as a result of cresting hills too quickly. As the trains/cars on these roller coasters are not attached to the track, they can fly free when going over hills. [[Water Slide]]s can crash in a similar way, though these crashes are preventable by using closed track at the crests of high-speed hills. The [[Ghost Train]] and [[Haunted Mansion Ride]] will crash if they too fast through a curve. |
Revision as of 18:29, 27 December 2010
A crash in the RollerCoaster Tycoon series of games is an event that may happen as a result of ride malfunction in RollerCoaster Tycoon and RollerCoaster Tycoon 2, ending in the death of any guests who were on the ride. In RollerCoaster Tycoon 3, peeps cannot die under any circumstances, and so crashes are less of a problem, though they can still occur.
Causes
The type of ride most prone to crashes is the roller coaster, though several other types of rides can crash. The most common cause of crashes is the "station brakes failure" breakdown on roller coasters. On roller coasters with multiple trains, this causes a crash when one train is still in the station and another train comes in at full speed due to the station brakes failing to slow the train, causing it to collide with the back of the stationary train. On roller coasters with single-car trains, such as Single-Rail Roller Coaster and Wild Mouse variants, this is not as much of a problem.
Poorly-designed roller coasters can be subject to crashes, even if the ride is not broken down or if a ride has not experienced a Station Brakes Failure breakdown. Often, these rides will not pass their initial ride testing and will not be opened to the public. However, sometimes a ride mis-design can cause ride crashes under certain circumstances. For example, the roller coaster Dynamite Blaster in Dynamite Dunes has a lengthy ride section after the train leaves the station but prior to it reaching the lift hill. If a train entering onto the lift hill is stopped due to a safety cut-out breakdown, there is a remote possibility that another train that has exited the station may collide with it. This example, like many others, can be prevented by increasing the minimum wait time at the station, or by reducing or eliminating space between the station and lift hill.
Certain types of roller coaster can crash in different ways; the Bobsled Roller Coaster, Virginia Reel, Reverser Roller Coaster, Flying Turns and Wooden Side-Friction Roller Coaster can crash as a result of cresting hills too quickly. As the trains/cars on these roller coasters are not attached to the track, they can fly free when going over hills. Water Slides can crash in a similar way, though these crashes are preventable by using closed track at the crests of high-speed hills. The Ghost Train and Haunted Mansion Ride will crash if they too fast through a curve.
Other rides that may crash include the Whoa Belly/Launched Freefall. The Whoa Belly can only crash when the launch speed is set too high and it leaves the vertical section, crashing when it hits the top of the tower. Roller coasters set to "powered launch mode", such as the Shuttle Loop, can crash similarly, if they fly off the track from a launch that is too fast.
Universally, a ride (Of any kind) will crash if two trains collide with each other at a combined speed of 30MPH/48KPH or if they leave the track for any reason.
Prevention
Crashes are preventable on most non-roller coaster rides and roller coasters with unattached cars by simply designing them well. Make sure that vehicles don't crest hills too quickly on rides where the vehicles are unattached, and always test rides with powered launches.
In RollerCoaster Tycoon, it is extremely difficult to completely prevent roller coaster crashes. The easiest way to prevent station brake failure crashes is to remove all but one train from the ride, though this reduces the number of guests that can ride the coaster at once, and thus profitability. For coasters with more than one train, implementing brake runs can reduce the speed of the trains midway through the track or right at the end, giving the trains less momentum and possibly preventing a crash. One way to keep the number of breakdowns low is to set the inspection time for roller coasters to "Every 10 minutes", and placing a mechanic right at the exit of each roller coaster with a patrol path on the exit of the ride. This keeps the reliability of the roller coaster high, and in the event of a station brakes failure, a mechanic is right there to quickly react. A different way to prevent crashes is to make sure that there will only ever be one train in or near the station by changing the minimum and maximum wait times. These times can change for each individual roller coaster, and there are no universal safe values or easy formula for safe times; the best way to find out good times is to experiment. These are easier to find out for longer roller coasters.
In RollerCoaster Tycoon 2, using block brakes can drastically reduce the possibility of roller coaster crashes to almost nothing. Block brakes operate by completely stopping the train and not letting it move forward until the next section is clear of other trains, preventing even the slightest possibility of two trains colliding. Using many block sections on a long roller coaster can allow many trains to safely operate on the track without building an extremely long station.
Also, if a ride crash is happening, the guests onboard do not actually die until the first vehicle is destroyed (Helpful for catching flying crashes).
Aftermath
After a ride crashes, a number of negative effects occur. The ride that crashed will suffer an extreme loss of popularity, as in the guests' eyes the ride "isn't safe." Nothing will change this reputation except for rebuilding the ride completely. This can be easily done for rides that stay above ground by simply saving the track design, demolishing the old ride, and placing a new one from the saved track design. The best option for rides that go underground is to either make an entirely new design, or rebuild same design piece-by-piece while demolishing the old ride piece-by-piece. If the same ride is kept, eventually guests will start riding it again, but it will be a slow recovery and the ride will never reach the same popularity that it had before. Other effects of ride crashes include a loss of popularity for the park, and a drop in park rating.