Coaster Crazy/Scenario Guide: Difference between revisions
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Players should start by building a [[Wooden Wild Mouse]], as it's fairly easy to get an [[excitement]] rating of 6.00 for cheap construction costs ; then surrounding it with some less intense rides and shops. Once that's done, keeping a valid fee for the rides then at the gate. When cash starts rolling in, comes time for another [[roller coaster]]. By following this pattern, the 10 coasters should be open by October Year 3. Building a variety of flat rides — despite not being requested — would still bring some fresh bill with which the wise player can capitalize to accelerate the construction process. |
Players should start by building a [[Wooden Wild Mouse]], as it's fairly easy to get an [[excitement]] rating of 6.00 for cheap construction costs ; then surrounding it with some less intense rides and shops. Once that's done, keeping a valid fee for the rides then at the gate. When cash starts rolling in, comes time for another [[roller coaster]]. By following this pattern, the 10 coasters should be open by October Year 3. Building a variety of flat rides — despite not being requested — would still bring some fresh bill with which the wise player can capitalize to accelerate the construction process. |
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[[Category:Scenario Guide]] |
[[Category:Scenario Guide]] |
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[[Category:Delete]] |