Coaster Crazy/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:Coaster_Crazy_finished.png|thumb|Scenario finished by sucinum]]'''Coaster Crazy''' hardly needs an in-depth scenario guide, since it's a timeless objective. We will only give here a handful of tips for easier achievement.
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You should start by building a [[Wooden Wild Mouse]], as it's fairly easy to get an [[excitement]] rating of 6.00, plus, it's fairly cheap as well. Then, you should construct some less intense rides and some shops. Once that's done, charge money for the rides and then charge an entrance fee. When you've got some more cash, build another [[roller coaster]]. Keep doing this until you have 10 coasters of at least a 6 Excitement rating. Don't be afraid to build the gentle/thrill rides, or coasters to meet the excitement early on just to get a quick profit.[[File:Coaster_Crazy_finished.png|thumb|Scenario finished by sucinum]]
Players should start by building a [[Wooden Wild Mouse]], as it's fairly easy to get an [[excitement]] rating of 6.00 for cheap construction costs ; then surrounding it with some less intense rides and shops. Once that's done, keeping a valid fee for the rides then at the gate. When cash starts rolling in, comes time for another [[roller coaster]]. By following this pattern, the 10 coasters should be open by October Year 3. Building a variety of flat rides despite not being requested — would still bring some fresh bill with which the wise player can capitalize to accelerate the construction process.
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]