Circuit Heights: Difference between revisions

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m (→‎Available Scenery: bot, replaced: Walls and Fences → Fences and Walls)
(some improvements, researchable list is to be filled)
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At first, set the prices of the pre-built Go-Karts track to reflect the [[excitement]] rating, rounded down.
At first, set the prices of the pre-built Go-Karts track to reflect the [[excitement]] rating, rounded down.


You should begin by adding an [[Information Kiosk]] at the first corner, and bump the prices up to convenient levels. Then, build a food court with what you have at hand. Remember to use fences to maximize the number of benches. Then add some [[Cash Machine]] near the attraction and one at the food court.
Begin by bumping the prices up to convenient levels. Then, build a food court with what is available. Remember to use fences to maximize the number of benches. Then add a [[Cash Machine]].


Once it is done, you should create a very small [[Go-Karts]] circuit with 10 laps. Place it wherever you want, but if you place it left of the park entrance, keep it all at ground level so you will be able to build over it afterwards.The queue should be able to hold no more than the number of Karts available (meaning 12, so 3 squares long). Add scenery ''ad nauseam'' to push the excitement rating sky high, then set the admission fee accordingly.
Once it is done, it is suggested create a very small [[Go-Karts]] circuit with 10 laps. Place it wherever you want, but if you place it left of the park entrance, keep it all at ground level so you will be able to build over it afterwards.The queue should be able to hold no more than the number of Karts available (meaning 12, so 3 squares long). Add scenery plentifully to push the excitement rating sky high, then set the admission fee accordingly.


Then, take some time to watch the map : after the entrance on the right path, you have a downhill, followed by a small valley where the path does end. In this valley, place a [[Miniature Railway]], which would take all the space at ground level in the valley. Have it twist through the land as possible, with as much capacity as you can achieve. Then theme the ride (I used [[Wonderland Themeing]] for this, feel free to use whatever fuels your fire) as you can to push the excitement rating. Charge the guests accordingly.
Then, take some time to take a look at the map: after the entrance on the right path, you have a downhill slope, followed by a small valley where the path ends. In this valley, place a [[Suspended Monorail]], which would take all the space at ground level in the valley. Have it twist through the land as possible, with as much capacity as you can achieve. Then theme the ride with scenery to push the [[excitement]] rating. Charge the guests accordingly.


Once this is done, try to connect your path network from the Railroad you just built, towards the pre-built path that led to the original Karts track. It should do a square. While you're at it, build a bridge above your railroad, so that you can continue building forward.
Once this is done, try to connect the path network from the Monorail towards the pre-built path that led to the original Karts track. It should do a square. While you're at it, build a bridge above your railroad, so that you can continue building forward.


The next step would be to create another Go-Karts ride. But a large one this time. It would encompass the original track, thus giving a boost to the excitement rating of both tracks. Once again : max capacity, max excitement rating, max charge, slowest queuing time for the guests : I'd suggest you to set this one on "Continuous Circuit mode" to reduce waiting time due to Race winner's extra lap.
The next step would be to create another Go-Karts ride. But a large one this time. It would encompass the original track, thus giving a boost to the excitement rating of both tracks. Once again : max capacity, max excitement rating, max charge, slowest queuing time for the guests : I'd suggest you to set this one on "Continuous Circuit mode" to reduce waiting time due to Race winner's extra lap.
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*[[First Aid Room]]
*[[First Aid Room]]
*[[Cash Machine]]
*[[Cash Machine]]

==Available Scenery==
==Available Scenery==
*[[Trees]]
*[[Trees]]
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==Researchable Scenery==
==Researchable Scenery==
*[[Abstract Theming]]

*[[Creepy Theming]]
*[[Spooky Theming]]
*[[Mechanical Theming]]
*[[Classical/Roman Themeing]]
*[[Egyptian Theming]]


==Other Notes==
==Other Notes==
*This scenario forbids the use of any ride but [[Miniature Railway]], [[Maze]] & [[Go-Karts]].
*This scenario comes from [[VJ's scenario pack]], which added more than 50 scenarios to the game.
*This scenario comes from [[VJ's scenario pack]], which added more than 50 scenarios to the game.
[[Category:Scenario]]
[[Category:Scenario]]
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[[Category:VJ's scenario pack]]
[[Category:VJ's scenario pack]]
[[Category:Downloads]]
[[Category:Downloads]]
[[Category:Delete]]