Branco Forest: Difference between revisions

Content added Content deleted
(screenshots & upgrade)
mNo edit summary
Line 21: Line 21:
==Scenario Guide==
==Scenario Guide==
{{sgreminder}}
{{sgreminder}}
Actually, this unappealing weirdly shaped park is a quite straightforward and easy scenario to complete. The hardest part is to get started, which I'd give you a few tips for now...
Actually, this unappealing weirdly shaped park is a quite straightforward and easy scenario to complete. The hardest part is to get started, which I'd give you a few tips for now...


At first, you need to make a quickly profitable park. Having an Information Kiosk and a good, solid money-making roller coaster, might help. And as you have the finances for ($20000 at start), it's easy peasy.
At first, you need to make a quickly profitable park. Having an [[Information Kiosk]] and a good, solid money-making roller coaster, might help. And as you have the finances for ($20000 at start), it's easy peasy.


So, build a small coaster. a "kiddie" ride of either wooden or junior steel coaster of any layout, will do. Place this coaster near the park entrance, and add all the flat rides you can all around it. Feel free to add all the scenery you can think of : if it pushes the Excitement Rating up a dime, then it's one more dime per head in your pockets !
So, build a small coaster. A [[Wooden Roller Coaster|wooden]] or [[Junior Roller Coaster|junior steel coaster]] of any layout, will do. Place this coaster near the park entrance, and add all the flat rides you can all around it. Feel free to add all the scenery you can think of: if it pushes the [[Excitement|Excitement Rating]] up a dime, then it's one more dime per head in your pockets!


Then, once the cash starts rolling in, you can possibly consider building an all-around-the-park railroad. However, keep it simple and short : one station on the entrance, another in the back, and that's it. You don't need to build stops on the sides, nor have the layout follow the park borders : just keep a simple O-shape on it. Two trains are enough. But make sure the stations are the closest possible to the park borders : two squares away so that you can have the ride's queue and the entrance there, and the exit paths towards the park center..Keep the price low on this one (1$ is more than enough) to cover the fees while still being usable by all your guests.
Then, once the cash starts rolling in, you can possibly consider building an all-around-the-park railroad. However, keep it simple and short: one station on the entrance, another in the back, and that's it. You don't need to build stops on the sides, nor have the layout follow the park borders: just keep a simple O-shape on it. Two trains are enough. But make sure the stations are the closest possible to the park borders: two squares away so that you can have the ride's queue and the entrance there, and the exit paths towards the park center. Keep the price low on this one (1$ is more than enough) to cover the fees while still being usable by all your [[Guests and Staff|guests]].


Once this railroad is ready to open, do expand your path network until the back station in a single path (if it's not already done). Place a small food court over there, and even a second coaster if you want, for more profits !
Once this railroad is ready to open, do expand your path network until the back station in a single path (if it's not already done). Place a small food court over there, and even a second coaster if you want, for more profits!


Then comes a problem : your Shuttle Loop coasters yield high profits, but have a low capacity. Therefore, the ride queues are short, making your Shuttle Loopers unable to regulate the guest flow efficiently. You, therefore, will have to build a massive coaster, of any kind and layout, as long as it can charge 150 guests at the same time !
Then comes a problem: your Shuttle Loop coasters yield high profits, but have a low capacity. Therefore, the ride queues are short, making your Shuttle Loopers unable to regulate the guest flow efficiently. You, therefore, will have to build a massive coaster, of any kind and layout, as long as it can charge 150 guests at the same time!


A wooden, suspended, looping, or another one of this kind, might do the job. Just remember to use the block brakes so that you have the highest number of usable trains, therefore, max guest capacity and so, most profit !.
A wooden, suspended, looping, or another one of this kind, might do the job. Just remember to use the block brakes so that you have the highest number of trains in use, therefore, maximum guest capacity and so, most profit!


Once the layout is successful and the trains run fine from a block section to another, advertise full throttle (don't hesitate to offer free tickets) & open the ride. If you charge enough, this coaster will be so profitable that your initial Shuttle Looper will become useless.
Once the layout is successful and the trains run fine from a block section to another, advertise full throttle (don't hesitate to offer free tickets) & open the ride. If you charge enough, this coaster will be so profitable that your initial Shuttle Looper will become useless.


After all thisis done, you should have no problem whatsoever reaching your goal.
After all this is done, you should have no problem reaching your goal.


== Available Rides ==
== Available Rides ==
Line 43: Line 43:
*[[Chairlift]] - Chairlift Cars
*[[Chairlift]] - Chairlift Cars
*[[Miniature Railroad]]
*[[Miniature Railroad]]
*[[Monorail]] - Small Monorail Cars, Streamlined Monorail Cars (example)
*[[Monorail]] - Small Monorail Cars, Streamlined Monorail Cars


===Gentle===
===Gentle===
Line 142: Line 142:


==Other Notes==
==Other Notes==
* There's no explanation about the very unusual shape of the allocated land, as this scenario is set on a very flat landscape with no rivers or mountains at all.
* There's no explanation about the unusual shape of the allocated land, as this scenario is set on a very flat landscape with no rivers or mountains at all.
* Although the scenario name and description suggest a forest, there's only a handful of trees scattered across a very flat and bland map, which is nowhere near a forest.
* Although the scenario name and description suggest a forest, there's only a handful of trees scattered across the very flat and bland map, which is nowhere near a forest.
[[File:Branco Forest V1.png|thumb|220x220px|completed by John-Mahmud, V1]]
[[File:Branco Forest V1.png|thumb|220x220px|completed by John-Mahmud, V1]]
[[File:Branco Forest V2.png|thumb|220x220px|completed by John-Mahmud, V2]]
[[File:Branco Forest V2.png|thumb|220x220px|completed by John-Mahmud, V2]]