Barony Bridge: Difference between revisions

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== Scenario Guide ==
== Scenario Guide ==
{{Sgreminder}}
Barony Bridge is unique in the way that it has two park entrances, with a path leading straight from one entrance to the other. In the beginning you won't have many researched rides, nor are there any pre-built rides. Start with building some thrill and gentle rides along the bridge. Make sure to build them close enough to the bridge so they attract the attention. Otherwise, guests will just walk straight through your park and leave the park within a minute. Rollercoasters are best to be build away from the bridge to expand the theme park. Later in the game you can connect the rides on both sides of the bridge via a transport ride (like the monorail or chairlift) Also, it might be a good idea to interrupt the path leading from one of the park exit's to the other and build your paths along the rides. This way, you make sure guests aren't likely to leave the theme park to quick.
Barony Bridge is unique in the way that it has two park entrances, with a path leading straight from one entrance to the other. In the beginning you won't have many researched rides, nor are there any pre-built rides. Start with building some thrill and gentle rides along the bridge. Make sure to build them close enough to the bridge so they attract the attention. Otherwise, guests will just walk straight through your park and leave the park within a minute. Rollercoasters are best to be build away from the bridge to expand the theme park. Later in the game you can connect the rides on both sides of the bridge via a transport ride (like the monorail or chairlift) Also, it might be a good idea to interrupt the path leading from one of the park exit's to the other and build your paths along the rides. This way, you make sure guests aren't likely to leave the theme park to quick.



Revision as of 06:23, 15 July 2010


Overview

Barony Bridge is (as the name says) a simple bridge consisting of a single path. Your only building space is the water around the bridge, though that has the advantage that everything is flat. Furtthermore, the theme park is pretty big with enoguh space for multiple rollercoasters. However, there aren't any pre-built rides on Barony Bridge and not many rides have been researched either. In the beginning you will struggle with filling all the space. Later in the game it may be advised to build a transport ride as the theme park can rapidly grow with the addition of rides built on water.

Park Description

An old redundant bridge is yours to develop in an amusing park.


Objectives

To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.


Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Barony Bridge is unique in the way that it has two park entrances, with a path leading straight from one entrance to the other. In the beginning you won't have many researched rides, nor are there any pre-built rides. Start with building some thrill and gentle rides along the bridge. Make sure to build them close enough to the bridge so they attract the attention. Otherwise, guests will just walk straight through your park and leave the park within a minute. Rollercoasters are best to be build away from the bridge to expand the theme park. Later in the game you can connect the rides on both sides of the bridge via a transport ride (like the monorail or chairlift) Also, it might be a good idea to interrupt the path leading from one of the park exit's to the other and build your paths along the rides. This way, you make sure guests aren't likely to leave the theme park to quick.

Preceded by List of scenarios in Succeeded by
[[Canary Mines]] Corkscrew Follies [[Funtopia]]