Ayers Rock/Scenario Guide: Difference between revisions
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==Starting out== |
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Pause the game. Notice the two paths leading to nowhere on either side of the rock. Block these off and pick up every guest over there and place them in the park. |
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Now that you have that large problem solved, you can see that the park has a few good rides already set up. Hire more staff and set patrol areas. |
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==Expansion== |
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Set research to maximum, and build several cheap roller coasters along with some more flat rides. Increase the park entrance fee, and if you want, advertise, but the guest count is pretty low enough for a few well-designed coasters to obtain the required guests. |
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==Finishing== |
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There's plenty of room and rides to be researched, so completing this scenario should be easy; just listen to your guests and hire plenty of handymen. |
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[[Category:Scenario Guide]] |
[[Category:Scenario Guide]] |
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[[Category:Australasia]] |
[[Category:Australasia]] |
Revision as of 03:12, 2 August 2016
Remember:
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Starting out
Pause the game. Notice the two paths leading to nowhere on either side of the rock. Block these off and pick up every guest over there and place them in the park.
Now that you have that large problem solved, you can see that the park has a few good rides already set up. Hire more staff and set patrol areas.
Expansion
Set research to maximum, and build several cheap roller coasters along with some more flat rides. Increase the park entrance fee, and if you want, advertise, but the guest count is pretty low enough for a few well-designed coasters to obtain the required guests.
Finishing
There's plenty of room and rides to be researched, so completing this scenario should be easy; just listen to your guests and hire plenty of handymen.