Adrenaline Heights/Scenario Guide: Difference between revisions

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{{Sgreminder}}'''Adrenaline Heights''', isas a scenario, which followsis the exact diametral opposite of [[Gentle Glen]]. Guests here will only ride intense rides in this park, so you[[File:Adrenaline willHeights need to makeRCT.jpg|thumb|220x220px]]
rides with an intensity rating of "Very High" or "Extreme" will be required to succeed ('''''Cathexis''''' is a good example, although even its intensity rating of 8.10 may still have guests complaining that the ride is's not intense enough. if their happiness levels are low). AvoidPlayers buildingmust anyavoid building Gentle Rides (such as the Merry-Go-Round) at all costs, (even though there are plenty available from the start) ; andas onwell the other handas many of the Thrill Rides (such as the [[Twist]] and [[Pirate Ship]]) that have an intensity rating below "Very High" and a low-likelyhood of nausea are: they will automatically be perceived by guests as "Gentle Rides" and they will flatly refuse to ride them,. inOn whichthe theyother thinkhand, "Iguests wantwill tostill be wary about gogoing on somethinga moreride thrillingwith thanan [Ride/Attraction]"intensity rating of 10.00 or higher, so watch out for excessive lateral Gs when building coasters (keep the lateral G forces below 3.10 to be safe).
[[File:Adrenaline Heights RCT.jpg|thumb|220x220px]]
rides with an intensity rating of "Very High" or "Extreme" to succeed (Cathexis is a good example, although even its rating of 8.10 may still have guests complaining that the ride is not intense enough.). Avoid building any Gentle Rides (such as the Merry-Go-Round) at all costs, even though there are plenty available from the start; and on the other hand many of the Thrill Rides (such as Twist and Pirate Ship) that have an intensity rating below "Very High" and a low-likelyhood of nausea are automatically perceived by guests as "Gentle Rides" and flatly refuse to ride them, in which they think "I want to go on something more thrilling than [Ride/Attraction]".
 
[[File:Adrenaline_Heights_finished.png|thumb|left|Scenario finished by sucinum]]Research priorities must be set on only [[:Category:Shops and Stalls|Shops and Stalls]] first until you have athe [[Drinks Stall]] comes into play, then go for [[:Category:Roller Coasters|Roller Coasters]], and Ride Improvements in RCT1. This park should be fairly easy, as long as you build enough big rides and advertise when you need to.scream Theremachines are aavailalbe fewand non-rollerdrain coastercrowds ridesoff the guestsmain will go on: they are the [[Launched Freefall]]paths, [[Roto-Drop]], [[Top Spin]] set on Berserk Mode, the [[Swinging Inverter Ship]] set to maximum swings, and the [[Dinghy Slide]]. Surround roller coastersalong with asadvertisement many of those rides as possible to keep guests busy and to take some of their sparewhen cashneeded.
 
There are a few non-roller coaster rides the guests will go on :
Guests will ride nearly any roller coaster as long as it has an intensity of 8 or higher, so go wild! Do watch your money carefully, however, as you must be able to keep building through the entire scenario to attract 1,600 guests.
* the [[Launched Freefall]] in both modes,
* [[Roto-Drop|the Roto-Drop]],
* [[Top Spin|the Top Spin]] set on "Berserk Mode",
* the [[Swinging Inverter Ship]] set to maximum swings,
* the [[Dinghy Slide]].
* [[Go Karts]]
* [[Enterprise]] if it has 14 or more rotations
 
Surrounded roller coasters with those rides, will draw guests by the hundreds, and drain their cash.
 
Guests will ride nearly any roller coaster as long as it has an intensity of 8 or higher, so players can truly go wild! Dohere (within the limits of human bearability, else the excitement ratings will plummet harder than a [[Vertical Drop Roller Coaster|vertical drop coaster]]) but they still have to watch yourtheir money carefully, however, as youthey must be able to keep building through the entire scenario to attract the required 1,600 guests.
[[Category:Scenario Guide]]

Latest revision as of 02:41, 20 August 2022

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Adrenaline Heights, as a scenario, is the exact diametral opposite of Gentle Glen. Guests here will only ride intense rides, so

rides with an intensity rating of "Very High" or "Extreme" will be required to succeed (Cathexis is a good example, although its intensity rating of 8.10 may still have guests complaining that the ride's not intense enough if their happiness levels are low). Players must avoid building Gentle Rides (such as the Merry-Go-Round) at all costs (even though there are plenty available from the start) ; as well as many of the Thrill Rides (such as the Twist and Pirate Ship) that have an intensity rating below "Very High" and a low-likelyhood of nausea : they will automatically be perceived by guests as "Gentle Rides" and they will flatly refuse to ride them. On the other hand, guests will still be wary about going on a ride with an intensity rating of 10.00 or higher, so watch out for excessive lateral Gs when building coasters (keep the lateral G forces below 3.10 to be safe).

Scenario finished by sucinum

Research priorities must be set on only Shops and Stalls first until the Drinks Stall comes into play, then go for Roller Coasters, and Ride Improvements in RCT1. This park should be fairly easy, as long as enough big scream machines are availalbe and drain crowds off the main paths, along with advertisement when needed.

There are a few non-roller coaster rides the guests will go on :

Surrounded roller coasters with those rides, will draw guests by the hundreds, and drain their cash.

Guests will ride nearly any roller coaster as long as it has an intensity of 8 or higher, so players can truly go wild here (within the limits of human bearability, else the excitement ratings will plummet harder than a vertical drop coaster) but they still have to watch their money carefully, however, as they must be able to keep building through the entire scenario to attract the required 1,600 guests.