Wild Mouse Coaster: Difference between revisions

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===Operating Modes===
===Operating Modes===
*Continuous circuit mode
*Continuous circuit mode
*Continuous block section mode
===Pre-built designs===
====RollerCoaster Tycoon====
=====Build menu only=====
*Steel Mouse 1
*Steel Mouse 2
=====Scenarios=====
*Roller Coaster 5 ([[Volcania]])
====RollerCoaster Tycoon 2====
=====Build menu only=====
*Flying Dutchman Gold Mine
*Fungicide
*Steel Squeak
=====Scenarios=====
*Flying Dutchman Gold Mine ([[Six Flags Holland]])
===Other Information===
===Other Information===
A good Wild Mouse Roller Coaster is all about tight turns and sudden drops - the more intense, the better.
A good Wild Mouse Roller Coaster is all about tight turns and sudden drops - the more intense, the better.

Revision as of 18:47, 19 August 2012

Construction

Track consists of tubular steel rails. Supports are large tubular steel posts. Cars are held on the track by wheels above, below, and outside the running rails.

Special Track Elements

None, though the 60° lift hill slope is notable.

Constraints

  • Maximum track slope - 60°
  • Lift hill maximum slope - 60°
  • Maximum height above ground - 68 ft

Vehicles

  • Mouse Cars

Operating Modes

  • Continuous circuit mode
  • Continuous block section mode

Pre-built designs

RollerCoaster Tycoon

Build menu only
  • Steel Mouse 1
  • Steel Mouse 2
Scenarios

RollerCoaster Tycoon 2

Build menu only
  • Flying Dutchman Gold Mine
  • Fungicide
  • Steel Squeak
Scenarios

Other Information

A good Wild Mouse Roller Coaster is all about tight turns and sudden drops - the more intense, the better.

This ride is called Steel Wild Mouse Roller Coaster in RCT1 and Wild Mouse in RCT2. Template:RollerCoaster Tycoon Rides & Attractions