Thunder Rock/Scenario Guide: Difference between revisions

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[[File:Thunder Rock RCT.jpg|thumb|220x220px]]
[[File:Thunder Rock RCT 2.jpg|thumb|220x220px]]
This is one of the few scenarios in the game where guests have a long walk to reach the rides. However, this shouldn't be a big problem as there is also a Chairlift. You might want to consider building roller coasters on top of the rock and smaller gentle and thrill rides in the desert. This can be quite a hard park (although Corkscrew Follies and Loopy Landscapes can be harder!). However, there is a lot that can be done here, and the guest goal is incredibly low for the time given.


== Strategy ==
Basically, this park has three areas for constructing: the top of the rock; the desert; and inside the rock. Start by removing the path on the top of the rock (just let the path that leads the chairlift exit, so the guests can walk up and walk down the rock only). Now, build some stalls and bathrooms in the park entrance and in the top of the rock. Fix the prices of everything.
Do not be intimidated by the fact this is the last scenario. The only difficulty here is the terrain. You start with a path system and a chairlift already in place, a decent amount of space to build in, and an incredibly low guest goal for the time given, so this scenario should be easy.


First, while the game is paused, adjust the price of the chairlift and set an entrance fee if you want to. Set your research priorities to thrill rides to get more flat rides. Keep in mind that, after 4 years, you will have researched (if at maximum funding) all thrill rides, gentle rides, and roller coasters available. Now hire some handymen and mechanics, zoning them if you wish. Now unpause the game and remove or block the path on the top of the rock, leaving only the path to the chairlift open so that guests can walk up and down the rock. Next, build some stalls and bathrooms at the park entrance and at the top of the rock.
You'll have to save some space in this park. Just know that the large area on the top of the rock must be kept mainly for rides like roller coasters, water rides, and Go-Kart tracks, so build small gentle and thrill rides like Merry-Go-Rounds, Haunted Houses, Swinging Ships, and Scrambled Eggs in the desert. The inside of the rock can host a lot of roller coasters, so take advantage of this! Also, allow water rides to tunnel through the rock, as this will dramatically increase excitement ratings and save building space both above and below the rock. Build several, as water rides are popular in the desert and have high capacities, reducing the crowds on your paths.


This park has three areas for construction: the top of the rock, the desert, and inside the rock. You have four years to complete the scenario, so you should really try to use all three areas. The strip of desert around the rock you own is narrow but conducive to building flat rides; however, you may want to save some space there for paths as well as the stations and queues of tracked rides that tunnel inside the rock. The space on top of the rock is best for tracked rides, but you may also use some of its flat areas for flat rides. Building inside the rock is not easy, but you should build some of your tracked rides there to increase their excitement ratings and ensure guests will ride them in the rain. [[Log Flume|Log flumes]] and [[River Rapids|river rapids]] are popular in the desert and have high capacities that help prevent overcrowding, so you should build at least one of each. If you research roller coasters, you will eventually get the [[Vertical Drop Roller Coaster|Vertical Roller Coaster]]; build one as soon as you can since you should easily be able to get an excitement rating of 7.00 or higher with it.
You should build a small roller coaster (powered launch) like Shuttle Loop right now in the rock's edge. It will give you more money, since your loan is only until $15,000. Build some small rides using the right side of the desert and add footpaths (you can use some underground sections of the rock to build the footpaths). When you have more money, make a bigger roller coaster on top of the rock.


As you fill the space on top of and around the rock, you may notice guests and mechanics getting lost. To prevent this, build additional paths from the top to the bottom. Also, consider zoning your mechanics such that they do not need to move between the top and bottom to reach the rides they must inspect or fix. Consider doing the same with your handymen.
Just keep on building small rides in the desert and big rides on the rock. A water ride is very useful and popular in desert areas like this, and also a Go-Kart track will attract a lot of guests. If you want, you can add some desert trees in the desert and other trees on the rock to raise your park rating.


Your guests here are quite poor on average, so you will need to keep your prices fairly low. This, combined with the low maximum loan of $15000, means finding money for constructing big rides will be difficult. This should not be too much of an issue, as the low guest objective and the limited land available should encourage you to build mostly shuttle coasters and flat rides, but you should still be aware of this issue and be careful.
When you reach the desert area behind the rock, make another pathway (it can be underground if you want) connecting the rock with the desert. By doing so, guests can walk up or down the rock without having to go to the other side. However, keep in mind that climbing makes your guests tired, so add some plateaus with benches on the way up. By Year 2, you should have built the whole round in the desert around the rock. If you think it's better, add more pathways connecting the two areas. And of course, don't forget building stalls and bathrooms throughout the park.


Assuming this is your last park in the game, you may want to try the following. In October of Year 4, build a Shuttle Loop, but do not open it. Change the launch speed from 40 to 60 mph. When you reach October 30th, click the amber (test) light on the ride. If done right, it will crash right as the scenario is completed, producing a firework-like show. Congratulations on beating the original game!
Be sure to have enough staff members, since this park can have long paths to walk. Consider setting patrol areas for mechanics as well, so they don't get lost. Otherwise, they will have trouble when trying to reach a broken ride on the top of the rock but can't find a path that connects the desert to the rock.


== Completed Parks ==
Four years is a lot of time for getting 900 guests, so you can reach the number until Year 2, but you need this time to complete the scenario in a good way. If you are short on guests by Year 4, make some marketing campaigns, although this shouldn't be a problem if you have enough rides and have continued building throughout the scenario.
<gallery widths="310">

Thunder Rock RCT.jpg|Thunder Rock — completed by Zachl1226 (version #1).
Assuming this is your last park in the game, you may want to try the following: In October of Year 4, build a Shuttle Loop, but don't open it. Change the launch speed from 40 to 60 mph. When you reach October 30th, click the amber (test) light on the ride. If done right, it will crash right as the scenario is completed, producing a firework-like show. Congratulations on beating the game!
Thunder Rock RCT 2.jpg|Thunder Rock — completed by Zachl1226 (version #2).

TR Felipe717.png|Thunder Rock — completed by Felipe717.
Also note, if you build paths from ride exits inside of the rock, mechanics will struggle to reach them. You should fit about 3-4 rollercoasters on top and going into the rock, then build shuttle rides (corkscrew and steel).
TR Hadesengel.png|Thunder Rock — completed by Hadesengel.

TR SwordGrunt.jpg|Thunder Rock — completed by SwordGrunt as a free ride park with a $35 entrance fee. This type of park can trade a huge profit for a huge amount of guests compared to a pay-per-ride park.
[[File:ThunderRockFinished.png|thumb|Thunder Rock - finished]]
</gallery>[[Category:Scenario Guide]]
[[File:Thunderrockcomplete.jpg|thumb|220x220px|Thunder Rock as a free ride park with a $35 entrance fee. This type of park trades huge profit for a huge amount of guests compared to a pay-per-ride park.]]
[[Category:Scenario Guide]]

Latest revision as of 04:55, 29 May 2018

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Strategy

Do not be intimidated by the fact this is the last scenario. The only difficulty here is the terrain. You start with a path system and a chairlift already in place, a decent amount of space to build in, and an incredibly low guest goal for the time given, so this scenario should be easy.

First, while the game is paused, adjust the price of the chairlift and set an entrance fee if you want to. Set your research priorities to thrill rides to get more flat rides. Keep in mind that, after 4 years, you will have researched (if at maximum funding) all thrill rides, gentle rides, and roller coasters available. Now hire some handymen and mechanics, zoning them if you wish. Now unpause the game and remove or block the path on the top of the rock, leaving only the path to the chairlift open so that guests can walk up and down the rock. Next, build some stalls and bathrooms at the park entrance and at the top of the rock.

This park has three areas for construction: the top of the rock, the desert, and inside the rock. You have four years to complete the scenario, so you should really try to use all three areas. The strip of desert around the rock you own is narrow but conducive to building flat rides; however, you may want to save some space there for paths as well as the stations and queues of tracked rides that tunnel inside the rock. The space on top of the rock is best for tracked rides, but you may also use some of its flat areas for flat rides. Building inside the rock is not easy, but you should build some of your tracked rides there to increase their excitement ratings and ensure guests will ride them in the rain. Log flumes and river rapids are popular in the desert and have high capacities that help prevent overcrowding, so you should build at least one of each. If you research roller coasters, you will eventually get the Vertical Roller Coaster; build one as soon as you can since you should easily be able to get an excitement rating of 7.00 or higher with it.

As you fill the space on top of and around the rock, you may notice guests and mechanics getting lost. To prevent this, build additional paths from the top to the bottom. Also, consider zoning your mechanics such that they do not need to move between the top and bottom to reach the rides they must inspect or fix. Consider doing the same with your handymen.

Your guests here are quite poor on average, so you will need to keep your prices fairly low. This, combined with the low maximum loan of $15000, means finding money for constructing big rides will be difficult. This should not be too much of an issue, as the low guest objective and the limited land available should encourage you to build mostly shuttle coasters and flat rides, but you should still be aware of this issue and be careful.

Assuming this is your last park in the game, you may want to try the following. In October of Year 4, build a Shuttle Loop, but do not open it. Change the launch speed from 40 to 60 mph. When you reach October 30th, click the amber (test) light on the ride. If done right, it will crash right as the scenario is completed, producing a firework-like show. Congratulations on beating the original game!

Completed Parks