Talk:Nevermore Park: Difference between revisions

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I personally believe that demolishing the coaster and kicking the patrons out so that you can get rid of the complicated paths without worrying about guests is much easier because it lets you expand at your own pace. A transport roller coaster isn't very useful for me unless the park is filled with interesting rides, which may take a lot of time in this level. The extra money also helps you make coasters that can be more exciting and serve more guests. [[User:Princedaniel07|Princedaniel07]] ([[User talk:Princedaniel07|talk]]) 04:52, January 19, 2013 (UTC)
After starting this park for the first time and made little progress, I noticed a repeating problem; guests constantly complaining about the litter and vomit no matter how many people I hire, and a majority of the guests getting lost. Due to this and the low park rating caused by as said before, lack of guests coming and tons of guests leaving, hard to get the money to do much. After starting over, I decided to delete the starting Roller Coaster, and most of the path wraping around the park. After paying off the loan and constructing a couple of rides to start out with (Ferris Wheel, Merry-Go-Round, Slide, Whoa Belly, Stalls), should still be left with about 16,000$ and a Green Arrow.


:Tearing everything down and rebuilding it is usually a good strategy, but it kind of defeats the purpose of a scenario. That's why I avoid suggesting it and concentrate on explaining how to fix the suboptimal stuff you usually start with. Of course you are right. :) [[User:Sucinum|Sucinum]] ([[User talk:Sucinum|talk]]) 18:44, January 22, 2013 (UTC)
I also changed the Research and Development to Thrill Rides (Roller Coaster is optional) until I get Go Karts. station (x4), turn (x2), up, straight, down, starigh, turn (x2), connected to the station. 3 Laps, and people will still pay 6$ for a semi quick / good money maker. While waiting for that, make (try) a Roller Coaster with the objective requirements.

Note: Not so sure how well this works yet. Still in the progress of testing.

Latest revision as of 18:44, 22 January 2013

I personally believe that demolishing the coaster and kicking the patrons out so that you can get rid of the complicated paths without worrying about guests is much easier because it lets you expand at your own pace. A transport roller coaster isn't very useful for me unless the park is filled with interesting rides, which may take a lot of time in this level. The extra money also helps you make coasters that can be more exciting and serve more guests. Princedaniel07 (talk) 04:52, January 19, 2013 (UTC)

Tearing everything down and rebuilding it is usually a good strategy, but it kind of defeats the purpose of a scenario. That's why I avoid suggesting it and concentrate on explaining how to fix the suboptimal stuff you usually start with. Of course you are right. :) Sucinum (talk) 18:44, January 22, 2013 (UTC)