Overview

Built partly on a series of small islands, this park already has a pair of large roller coasters as its centerpiece.

This park contains a pair of inverted roller coasters racing against each other. There is also some pathways placed throughout the park.

Pre-built Rides

Dexter (Inverted Roller Coaster)

  • Excitement Rating: 8.38 (Very High)
  • Intensity Rating: 9.20 (very High)
  • Nausea Rating: 7.11 (High)
  • Initial Price: $4.00

Sinister (Inverted Roller Coaster)

  • Excitement Rating: 7.93 (Very High)
  • Intensity Rating: 9.26 (Very High)
  • Nausea Rating: 7.22 (High)
  • Initial Price: $4.00

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
 
Scenario finished by sucinum

You should remove any unnesseccary pathways to prevent the guests from getting lost (if you played Evergreen Gardens in the Original RCT Parks, it will help you). Next, you should then reduce the inspection time for the two roller coasters and have 1-2 mechanics patroled at each exit as the trains return to the station at a fast enough speed to crash with the other trains during a station brake failure breakdown. Now build some rides suitable for the people who prefer less intense rides. Be sure to build some shops, and while you're building them you may notice that you can't build a drink stall at the moment. You better set your research to just shops and stalls with research funding at $400, however it'll take nearly an entire year to get it researched.

When you finally get a drink stall researched, build several of them right away. Now continue to build rides and shops to attract more guests until you get 1600 guests (if you're having trouble with that, start a few market campaigns, especially if you are short by the end of year 3).

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

One part of the park is modeled after Evergreen Gardens (from the base game)

Preceded by List of scenarios in Succeeded by
[[ Roman Village ]] Corkscrew Follies/Added Attractions [[ Adrenaline Heights ]]