Swamp Cove: Difference between revisions

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[[File:Swamp_Cove_finished.png|thumb|left|Scenario finished by sucinum]]You should remove any unnesseccary pathways to prevent the guests from getting lost (if you played Evergreen Gardens in the Original RCT Parks, it will help you). Next, you should then reduce the inspection time for the two roller coasters and have 1-2 mechanics patroled at each exit as the trains return to the station at a fast enough speed to crash with the other trains during a station brake failure breakdown. Now build some rides suitable for the people who prefer less intense rides. Be sure to build some shops, and while you're building them you may notice that you can't build a drink stall at the moment. You better set your research to just shops and stalls with research funding at $400, however it'll take nearly an entire year to get it researched.
[[File:Swamp_Cove_finished.png|thumb|left|Scenario finished by sucinum]]At the very start of the scenario, adjust your research funding to maximum and devote your priorities to Shops and Stalls. You need to do this to research the Drink Stall, which even still will not be researched until near the end of the year. If you have played through [[Evergreen Gardens]], you know what to do next and how to do it: disconnect the unnecessary paths in the outlying areas of the park to keep guests from getting lost. Reduce the inspection times on the two roller coasters to 10 minutes and station a mechanic at the exit of each to prevent station brakes failure crashes, then build some less intense rides.


Once you have researched the Drink Stall, build several of them right away, as your guests will have likely complained about being thirsty by this point. Although much of your real estate is taken up by the two inverted roller coasters, the water and islands should give you plenty of space for more large attractions to help you meet your high guest goal. If you continually expand throughout the second and third years, you should reach your goal with surprising ease. Should you need a boost, whether to get your guest numbers up at the end or to spur revenue growth early in the scenario, do not be afraid to advertise.
When you finally get a drink stall researched, build several of them right away. Now continue to build rides and shops to attract more guests until you get 1600 guests (if you're having trouble with that, start a few market campaigns, especially if you are short by the end of year 3).


==Available Rides==
==Available Rides==