Sprightly Park/Scenario Guide: Difference between revisions

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{{sgreminder}}[[File:SprightlyParkFinished.png|thumb|Sprightly Park - finished]]
{{sgreminder}}

[[File:SprightlyParkFinished.png|thumb|Sprightly Park - finished]]
[[File:Sprightly Park RCT.jpg|thumb|220x220px]]
[[File:Sprightly Park RCT.jpg|thumb|220x220px]]


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# Reassign your mechanics and hire at least 6 more handymen; more of the latter is better, but remember that money is tight. You may find it easier to simply fire your current mechanics and hire new ones, but assign one to Halitosis regardless and either let the others roam free or assign them to more limited areas. Hire one more if needed.
# Reassign your mechanics and hire at least 6 more handymen; more of the latter is better, but remember that money is tight. You may find it easier to simply fire your current mechanics and hire new ones, but assign one to Halitosis regardless and either let the others roam free or assign them to more limited areas. Hire one more if needed.
# Place "No Entry" banners around the park to block off sections and funnel guests toward the exit. It is at this point that you can and must unpause the game to build, but remember to pause the game whenever you are not building so that you do not waste any time in the scenario.
# Place "No Entry" banners around the park to block off sections and funnel guests toward the exit. It is at this point that you can and must unpause the game to build, but remember to pause the game whenever you are not building so that you do not waste any time in the scenario.
# Demolish the miniature railway, the cycle railways, the boat hire, and all of the existing flat rides and stalls. Do the same with any paths you do not plan on reusing at a later time. Use the space newly made available toward the park entrance to build several new flat rides and a [[Wooden Wild Mouse Roller Coaster]], reworking the paths in the area if necessary. You should build at least one of each type of flat ride you have available at this point in that space, but you could possibly fit more.
# Demolish the miniature railway, the cycle railways, the boat hire, and all of the existing flat rides and stalls. Do the same with any paths you do not plan on reusing at a later time. Use the space newly made available toward the park entrance to build several new flat rides and a [[Wooden Wild Mouse]], reworking the paths in the area if necessary. You should build at least one of each type of flat ride you have available at this point in that space, but you could possibly fit more.
# Reopen Halitosis and set its inspection interval to 10 minutes. Rework its paths if necessary and put a "No Entry" sign in place to block its dead end exit path. Remove its maximum wait time and set it so its vehicles only leave with full loads.
# Reopen Halitosis and set its inspection interval to 10 minutes. Rework its paths if necessary and put a "No Entry" sign in place to block its dead end exit path. Remove its maximum wait time and set it so its vehicles only leave with full loads.


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The rest of the scenario should be straightforward. Focus on making money to pay back your loan and fund your construction. Build plenty of roller coasters and other rides, balancing quality and quantity, and never let complaints go unaddressed. If the end of the third year approaches and you are falling short of the guest target, feel free to advertise.
The rest of the scenario should be straightforward. Focus on making money to pay back your loan and fund your construction. Build plenty of roller coasters and other rides, balancing quality and quantity, and never let complaints go unaddressed. If the end of the third year approaches and you are falling short of the guest target, feel free to advertise.

[[Category:Scenario Guide]]
[[Category:Scenario Guide]]