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==Scenario Guide==
{{Sgreminder}}Six Flags Over Texas, is a tough scenario, since
One of the first things
With the entrance fee set, pause the game and locate the Oil Derrick ride. Close it down and move the people out from above. This ride in real life acts as an observation deck, however it's role in RCT2 is purely
Unpause the game and open the Research and Development window. Focus
With that part of the park now under control, begin to focus on the construction of food and drink stalls, as well as [[restrooms]]. Place these elements strategically by placing them on main pathways. With these basic beginning steps completed, the park is pretty well set to succeed for the time being. Keeping an eye on the guests' opinions is critical in maintaining the park rating.
By Year 2 you will probably have re-payed your loan and you may want to begin researching roller coasters or water rides instead of thrill rides and gentle rides. Money should be no problem, though it's not a bad idea to continue advertising Coupons for Free Food or Drinks. Try to build mainly roller coasters and water rides, but do not run out space. Good space management will allow you the chance to make use of every area of your park.▼
▲By Year 2,
Eventually, you will get 3,500 guests it just depends on how often you build your rides, and how your park as a whole runs. Advertising is a great way to attract guests early on, as the park itself is running with a variety of rides so very little construction is required on your part. Try to keep the path system as straightforward as possible as this will prevent serious headaches down the road with lost guests. Most important in this scenario is do not hurry. You have unlimited time so use that to your advantage. If you have experience completing the other Six Flags scenarios, you shouldn't have too much trouble.▼
▲Eventually,
==Scenario Tips==
*The [[Splash Boats]] ride can easily be upgraded in terms of length, capacity & excitement by adding another steep fall element, and the needed ramp elements to complete the track. Once the track is complete, launch the operation with 6 boats. The improved ride will be a great asset once the guest numbers will sky rocket.
*An easy way to improve the [[Miniature Railway|Railroad]] is to build a station at the entrance of the park, on the path that goes from the main plaza towards the Judge Roy Scream. The player can also delete the station near the flashback coaster, and delete the Go-Karts near the Shockwave, to place a new station there.
*The [[River Rapids|Roaring Rapids ride]] will need a '''massive''' improvement in order to become attractive. At the beginning of the scenario, it's just a big waste of land, money & energy. Nobody rides it. To solve the problem, add a massive mountain of 5*5 using the landscape tool, on the first line of the ride, the one which goes along the Runaway Mountain. Add a massive ramp to the top, then a series of falls which would go through the mountain and then catch the remainder of the track left at level. Sculpt the mountain, add some scenery, and reopen. The river rapids would have jumped from 2.00 Exc. to 5.00, resulting in a new attractive ride and which can be used for advertisement to attract new guests. However, make sure to take some boats off. 20+ boats are way too much for this ride. A good number could be between 10 & 14.
*The Titan spot is an interesting place to place another coaster. Down below (or near) the supports of Titan is room to place another Titan-like coaster. Any type of massive coaster will do : [[Hyper Coaster]], [[Giga Coaster]], or even a [[Stand-Up Twister Coaster|Stand-up Steel Twister]]. This could, per example, be a "Mini-Titan", or the "Son of Titan". Doing so would help to save place for flat rides, boost both [[excitement]] ratings due to tracks interlocking each other while still being a brand new coaster to advertise upon and drag some guests in to reduce the overcrowding on pathways. It's a win-win-win-win situation.
*Also use the land below the Titan supports to build a massive [[Go-Karts|Go-Karts circuit]] on the ground. As always, max station length for max capacity, and short queue line. No more than twice the capacity.
*The free spot of land behind the Bumper Cars & Flashback is not necessary to win the scenario.
*The lake between the park entrance & the "Judge Roy Scream" can be used to place a [[Jet Skis|Jet Skis dock]]. If done, however, remember to build the station as long as possible, and have the entrance straight to the first square of station, and the exit towards the end. Also keep the queue line short (no more than the max number of jet-skis available). I've made the mistake to do the opposite, and it resulted in a long line with a 23 minutes waiting time...
*Check the mechanics' patrol areas every time when moving a ride, or building a new one. This will save support guest happiness.
*Don't forget to hire security guards, and set them patrol zones so they keep their land covered more efficiently.
The picture below shows how to apply most of these tips.
[[File:SFoT.jpg|thumb|left|300px|Scenario finished by John-Mahmud.]]
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[[Category:Scenario Guide]]
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