Rotting Heights/Scenario Guide: Difference between revisions

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When the game is started, the park is in no condition to be opened right away, the main focus here will be to take care of the problems in the park. You have the option to clean up and rebuild the park or demolish everything and start from scratch.
When the game starts, '''Rotting Heights''' is in no condition to be opened right away. The main focus here will be to take care of the problems in the park, which opens two options to the player : clean up and rebuild the park, or demolish everything and start over from scratch.
==Rebuilding the former park==


[[File:Rotting_Heights_finished.png|thumb|Scenario finished by sucinum]]If you plan on rebuilding the current park, you'll have to hire a few mechanics and handymen as the flat rides start out broken and the pathways needs major cleanup and fixing. For the incomplete tracked rides, with good building skills, you can make them a favorite for the guests.
[[File:Rotting_Heights_finished.png|thumb|Scenario finished by sucinum]]Players who plan to rebuild the current park will have to hire a few mechanics and handymen as the flat rides start out broken and the pathways need major cleanup and fixing. For the incomplete tracked rides, only good building skills will make them a favorite for the guests.


Start by fixing a part of the park and lock off the rest, so you don't have to fix the whole mess at once. This way, you can build a small park and have guests with their money coming in while you fix the rest. Be sure to check gate and ride fees before opening.
It's possible to either fix a part of the park and lock off the rest, in order to keep a small money entrance while fixing the rest of the park ; or to borrow all money available and fix everything at once.


==Starting over==
Note that guests are quite poor ($60 in average), so don't go overboard with your pricing, especially the entrance fee, or they will leave soon.
Players who plan to demolish the old rides and start over, will start with a few extra bucks and the ability to still operate the park gradually or borrow and build a full park from the get-go, using the fresh money to fill in the blanks.




In both cases, players have to check park entrance and ride fees before opening the park, as the guests here are quite poor ($60 in average). Going overboard with the pricing, especially the entrance fee, will make them leave soon. This isn't a bad strategy, as it keeps the guest generation active, but it holds the guest numbers down, which is counter-productive.
[[Category:Scenario Guide]]

Latest revision as of 16:39, 3 March 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

When the game starts, Rotting Heights is in no condition to be opened right away. The main focus here will be to take care of the problems in the park, which opens two options to the player : clean up and rebuild the park, or demolish everything and start over from scratch.

Rebuilding the former park

Scenario finished by sucinum

Players who plan to rebuild the current park will have to hire a few mechanics and handymen as the flat rides start out broken and the pathways need major cleanup and fixing. For the incomplete tracked rides, only good building skills will make them a favorite for the guests.

It's possible to either fix a part of the park and lock off the rest, in order to keep a small money entrance while fixing the rest of the park ; or to borrow all money available and fix everything at once.

Starting over

Players who plan to demolish the old rides and start over, will start with a few extra bucks and the ability to still operate the park gradually or borrow and build a full park from the get-go, using the fresh money to fill in the blanks.



In both cases, players have to check park entrance and ride fees before opening the park, as the guests here are quite poor ($60 in average). Going overboard with the pricing, especially the entrance fee, will make them leave soon. This isn't a bad strategy, as it keeps the guest generation active, but it holds the guest numbers down, which is counter-productive.