RollerCoaster Tycoon Wiki:Ride Exchange/RollerCoasterJunkie: Difference between revisions
mNo edit summary |
|||
Line 24: | Line 24: | ||
Compatibility: Any game.<br />Scenario First Built: Forest Frontiers.<br />Excitement (Avg): 5.84<br />Intensity (Avg): 6.48<br />Nausea (Avg): 2.57<br />Optimal Capacity Configuration: 1 Train, 6 Cars (for both)<br />Stall Conditions: Always stalls.<br />Crash Conditions: If launch speed exceeds 54 mph or terminal track is shortened. Higher launch speeds are possible, but you must first extend the terminal track.<br />Other Notes: Best results if paired together. Yin is to the right of Yang. |
Compatibility: Any game.<br />Scenario First Built: Forest Frontiers.<br />Excitement (Avg): 5.84<br />Intensity (Avg): 6.48<br />Nausea (Avg): 2.57<br />Optimal Capacity Configuration: 1 Train, 6 Cars (for both)<br />Stall Conditions: Always stalls.<br />Crash Conditions: If launch speed exceeds 54 mph or terminal track is shortened. Higher launch speeds are possible, but you must first extend the terminal track.<br />Other Notes: Best results if paired together. Yin is to the right of Yang. |
||
==='''Fieldmouse (Wooden Crazy Rodent Coaster)'''=== |
Revision as of 00:51, 6 January 2013
RollerCoasterJunkie's Track Designs
General Info
Featuring everything you could possibly, conceivably, ever need to know about my track designs. Here's what you'll see:
Compatibility: The earliest version of RCT (known to me) that can run this design. I will not test for backwards compatibility in coasters from later games.
Scenario First Built: The first scenario in which this ride was ever built.
Excitement Score
Intensity Score
Nausea Score
Optimal Capacity Configuration: The combination of trains and cars that will enable you to process the most guests in one complete cycle.
Stall Conditions (may include "*"): The conditions under which a train could fail to complete the circuit.
Crash Conditions (may include "**", "***"): The conditions under which a ride could crash.
Other Notes: Any other pertinent information.
"*": Indicates that stall conditions have not been tested for all car number combinations.
"**": Indicates that otherwise nonexistent crash conditions may depend on stall conditions.
"***": Indicates no crash conditions observed. A disclaimer for my own insurance.
I did not save some track designs because they contain extensive subterranean sections.
The Singing Lumberjack (Steel Mini Coaster)
File:The Singing Lumberjack.td4
Compatibility: Any game.
Scenario First Built: Forest Frontiers.
Excitement: 4.97
Intensity: 6.66
Nausea: 4.23
Optimal Capacity Configuration: 2 Trains, 8 Cars
Stall Conditions: None.*
Crash Conditions: Not with one train. But with more:
- Station brakes failure, unless all trains are currently in transit. Arrival speed exceeds 30 mph.
- Safety cutout, if Train A is stranded at the second lift hill and Train B has already gone over the first drop.
Other Notes: None.
Yin and Yang (Steel Roller Coaster -- Dueling shuttle loops)
Compatibility: Any game.
Scenario First Built: Forest Frontiers.
Excitement (Avg): 5.84
Intensity (Avg): 6.48
Nausea (Avg): 2.57
Optimal Capacity Configuration: 1 Train, 6 Cars (for both)
Stall Conditions: Always stalls.
Crash Conditions: If launch speed exceeds 54 mph or terminal track is shortened. Higher launch speeds are possible, but you must first extend the terminal track.
Other Notes: Best results if paired together. Yin is to the right of Yang.