RollerCoaster Tycoon Wiki:Ride Exchange/DisneyWizard: Difference between revisions
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Track layout design [[RollerCoaster Tycoon:Ride Exchange|exchange]] of attractions, voyages, cruises and adventures by DisneyWizard! (sorry, no rides here.) |
Track layout design [[RollerCoaster Tycoon:Ride Exchange|exchange]] of attractions, voyages, cruises and adventures by DisneyWizard! (sorry, no rides here.) |
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My favorite build of all time: Antares |
My favorite build of all time: Antares (Wooden Looping Roller Coaster) |
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Tiny footprint, high excitement, low cost, crashproof. |
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Originaly built around the underground entrance in the sloping side of [[Volcania]] it features a walkway through the center of the coaster and through the loop which is useful for the top-level station. Crash proof rolling out of the high station and into the loop with a chain at the top of each hump and the lift hill is the approach to the station, so it can't fail the station brakes. |
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'''General Info''' |
'''General Info''' |
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Track design data: |
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Featuring everything you could possibly, conceivably, ''ever'' need to know about my track designs. Here's what you'll see: |
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Compatibility: Any game, or incompatiblity with named version.<br/>Research: Count of R&D rounds to wait for availability.<br/>Excitement Score (will vary based on location and scenery "in situ").<br/>Intensity Score<br/>Nausea Score<br/>Research: Invest in R&D until this level is developed.<br/>Stall Conditions (may include *): The conditions under which a train could fail to complete the circuit.<br/>Crash Conditions (may include †, ‡): The conditions under which a ride could crash.<br/>Other Notes: Any other pertinent information. |
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Disclaimer for my own insurance:<br/>*: Indicates that stall conditions have not been tested for all car number combinations.<br/>†: Indicates that otherwise nonexistent crash conditions may depend on stall conditions.<br/>‡: Indicates no crash conditions observed. |
Disclaimer for my own insurance:<br/>*: Indicates that stall conditions have not been tested for all car number combinations.<br/>†: Indicates that otherwise nonexistent crash conditions may depend on stall conditions.<br/>‡: Indicates no crash conditions observed. |
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'''Important:''' While trying to implement one of these track designs, you might get one of three terrain error messages: |
'''Important:''' While trying to implement one of these track designs, you might get one of three terrain error messages: |
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*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Complete|Completed Scenarios]] - Innovative solution suggestions |
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Complete|Completed Scenarios]] - Innovative solution suggestions |
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*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Almost There|Almost There]]! - One Step to Win! Unlock the next few scenarios by running these hump busters for a game day or two. |
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Almost There|Almost There]]! - One Step to Win! Unlock the next few scenarios by running these hump busters for a game day or two. |
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*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Fantasy|Fantasy]] Parks - My fabrications, tools and [[Scenario Editor|TRG Scenario Editor]] flat landscape, no charge, freebuild developer. |
*[[RollerCoaster Tycoon:Scenario Exchange/DisneyWizard:Fantasy|Fantasy]] Parks - My fabrications, tools and [[Scenario Editor|TRG Scenario Editor]] flat landscape, no charge, freebuild developer sandbox. |